Essential movements and interactions with the environment to come?

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Chobusaiku
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Essential movements and interactions with the environment to come?

Hi all !

Thx for the game !
But ... :)

My first impressions oscillate between an immersive and totally unrealistic experience depending on the situation, which makes the gameplay quite atypical in terms of simulation and very unpredictable.

While the inherent slowness of movement while wearing combat gear can be justified most of the time, it lacks an essential and basic movement that is almost instinctive even. I am particularly thinking of the ability to lie down / dive on the ground even for protection or simply to ensure an accurate shot
.
Also concerning movement and interaction with certain elements of the environment, it is sometimes frustrating to be sometimes blocked by simple rubble on the ground barely a few centimeters high or to be forced to make a detour even if it means put yourself in a dangerous position to avoid a simple object that could simply be pushed to progress in safety.

In the same spirit of "strange" movements or reactions, the loss of control / interruption during the impacts of the shots seem disproportionate over time, at least in the context of a game, especially since very often the insurgents sometimes only carry a simple shirt do not suffer any penalties in their action when they receive shots (how many times, we see them continue to run from behind without even slowing down while receiving shots).
We can justify this by fanaticism and the sometimes kamikaze spirit pushing to "forget" the shots but I doubt that the developers take into consideration the psychological aspect or the stress to penalize or not certain actions of the antagonists. An aspect of fps which also might one day deserve an interesting development.
However, the feeling remains very positive overall, with in particular the excellent procedural system of the maps, which is perfectly adapted to this environment.

In short, a very promising future ... in a few 6 days maybe ! ;)
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AmperCamper
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Re: Essential movements and interactions with the environment to come?

Chobusaiku wrote: Mon Jun 26, 2023 10:07 pm While the inherent slowness of movement while wearing combat gear can be justified most of the time, it lacks an essential and basic movement that is almost instinctive even. I am particularly thinking of the ability to lie down / dive on the ground even for protection or simply to ensure an accurate shot
.
Also concerning movement and interaction with certain elements of the environment, it is sometimes frustrating to be sometimes blocked by simple rubble on the ground barely a few centimeters high or to be forced to make a detour even if it means put yourself in a dangerous position to avoid a simple object that could simply be pushed to progress in safety.
We still don't have any plans for prone, but we'll let the community know if this changes.

Yes, we understand the frustration around getting stuck on small objects or terrain. This isn't the easiest fix (as environments and objects are generated procedurally), but we'll work on optimizing these.
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Dobbzzz
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Re: Essential movements and interactions with the environment to come?

Maybe a little step over like Arma 3 ?
EVILGUNZ
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Re: Essential movements and interactions with the environment to come?

Chobusaiku wrote: Mon Jun 26, 2023 10:07 pm Hi all !

Thx for the game !
But ... :)

My first impressions oscillate between an immersive and totally unrealistic experience depending on the situation, which makes the gameplay quite atypical in terms of simulation and very unpredictable.

While the inherent slowness of movement while wearing combat gear can be justified most of the time, it lacks an essential and basic movement that is almost instinctive even. I am particularly thinking of the ability to lie down / dive on the ground even for protection or simply to ensure an accurate shot
.
Also concerning movement and interaction with certain elements of the environment, it is sometimes frustrating to be sometimes blocked by simple rubble on the ground barely a few centimeters high or to be forced to make a detour even if it means put yourself in a dangerous position to avoid a simple object that could simply be pushed to progress in safety.

In the same spirit of "strange" movements or reactions, the loss of control / interruption during the impacts of the shots seem disproportionate over time, at least in the context of a game, especially since very often the insurgents sometimes only carry a simple shirt do not suffer any penalties in their action when they receive shots (how many times, we see them continue to run from behind without even slowing down while receiving shots).
We can justify this by fanaticism and the sometimes kamikaze spirit pushing to "forget" the shots but I doubt that the developers take into consideration the psychological aspect or the stress to penalize or not certain actions of the antagonists. An aspect of fps which also might one day deserve an interesting development.
However, the feeling remains very positive overall, with in particular the excellent procedural system of the maps, which is perfectly adapted to this environment.

In short, a very promising future ... in a few 6 days maybe ! ;)
I agee with you on the terrain issues some areas need tweeking. As for laying down that is just not something you would do in that environment. in fact it would be just stupid to do so. For the enemy many were on speed or some other drug, yes they were not carrying 80lbs + of gear and I have to ask if you are being shot at suppressed or not would you run slower? One last thing on the prone desire if we get prone then it is only fair that the AI gets it as well. with all the sniper holes on the maps is that truly something you want ? Be careful what you wish for.
desertjedi
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Re: Essential movements and interactions with the environment to come?

"As for laying down that is just not something you would do in that environment." I have to agree with Evilgunz 100% there. If this were open fields with long engagement distances then sure, it would be needed.

Given the absolutely huge amount of rubble and junk littering the ground I wouldn't want to be the dev who has to figure out how to get the player-character to navigate it.
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