Flinch
Posted: Sat Jun 24, 2023 9:20 pm
I think the flinch/suppression mechanic for when you get shot at is a bit excessive. I would say if you toned it down about 10-15%, that would be the sweet spot.
However, the bigger issue is that flinch doesn't seem to apply to the AI. On numerous occasions I would open fire first and they would just return fire with no hinderance to their accuracy, which in turn degrades my accuracy. Then in the reverse scenario where they fire first, it's impossible to accurately return fire which makes it seem like the AI plays by different rules.
However, the bigger issue is that flinch doesn't seem to apply to the AI. On numerous occasions I would open fire first and they would just return fire with no hinderance to their accuracy, which in turn degrades my accuracy. Then in the reverse scenario where they fire first, it's impossible to accurately return fire which makes it seem like the AI plays by different rules.