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*Breaching Doors*

Posted: Fri Jun 23, 2023 12:07 am
by sparrow2actual
I want to propose some ideas for improving the game's experience of breaching interior and exterior doors.

Presently, players must expose themselves when "plating" the door, which can be dangerous. A better approach would be to allow players to open the door at an angle, preventing them from being in a funnel and making the process much safer. Additionally, it would be helpful if players could shoot the door knob to quickly push the door open during intense firefights, allowing a more fluid entry to the interior during a CQB battle with barricaded fighters.

Another suggestion I have is to implement a voice locator and indicator for teammates. The proximity chat in the game is already quite impressive, with the in-room reverb providing a three-dimensional feel to the conversations. However, locating teammates during the heat of battle can be challenging. Therefore, adding a voice locator and indicator feature would significantly enhance teamwork and communication, making gameplay more immersive and enjoyable for everyone.

Doc Adams

Re: *Breaching Doors*

Posted: Fri Jun 23, 2023 11:53 am
by AmperCamper
There are improvements to our interaction system that we'd like to do, so thank you for raising this for us.
sparrow2actual wrote: Fri Jun 23, 2023 12:07 am However, locating teammates during the heat of battle can be challenging. Therefore, adding a voice locator and indicator feature would significantly enhance teamwork and communication, making gameplay more immersive and enjoyable for everyone.
This is by design, as it gets pretty chaotic in the field and you need to keep formation tight. But, we can look into this.

Re: *Breaching Doors*

Posted: Fri Jun 23, 2023 12:13 pm
by Kean_1
Personally, I think it's the lack of gameplay aids like these that helps highlight the importance of communication, tactics and coordination with your team in a game like this. If cues such as this are added, I sure hope they are an option.

Re: *Breaching Doors*

Posted: Fri Jun 23, 2023 5:42 pm
by chef_423
Kean_1 wrote: Fri Jun 23, 2023 12:13 pm Personally, I think it's the lack of gameplay aids like these that helps highlight the importance of communication, tactics and coordination with your team in a game like this. If cues such as this are added, I sure hope they are an option.
Yea, I agree. I dont want anything in Six Days that's 'gamey' meaning, I want FULL realism. No aids or BF/CoD stuff like that.