Squadmate Questions!
Posted: Tue Sep 27, 2022 12:18 pm
Even more questions!
Hope that the crew at Highwire have been doing well these past months and that the procedural architecture tech is getting easier to handle day-by-day.
Excited for that new SITREP soon!
I'm unsure if these questions have been asked and answered before (because the search system on the forums is really bad) so I'll ask them anyhow.
1. Squadmate AI Autonomy.
What I mean is how autonomous will our squadmates be? Will they make their own decisions without needing the player to handhold, such as continuing to clear a room without player input, converging to the area where there is contact being made from enemies, and basic things that marines have been trained for?
2. Animation Depth
Pretty self explanatory, how in depth will AI animation be? Flinching, natural movements, dynamic stances like peeking around corners, things you'd see someone do in reality. Not expecting the animation to be on the same bar as say, Red Dead Redemption 2 with its thousands of animations, but I'm hoping for some pages to be taken out of that book a little bit.
Just some things to set in even more immersion and adding some humanity to the AI, so it's easier to connect with our team.
3. Voice Acting/Writing/Dialogue
I know the VA's will do a phenomenal job just by hearing their work all the way back when the gameplay trailer was released, but how much variety will there be? Personally wouldn't be enjoyable to hear say, only 5 voice lines for a character when the game has so much replay value.
Was thinking it'd be very enjoyable hearing the team talk to each other in moments of downtime when walking around in the streets or after clearing a house. An example being Swat 4 and the other AI officers quips adding character!
That's pretty much all I've got!
And thank you Amper for being so active in the forums for us starving folk. Sending lots of love to the team. Hoping for some big news soon!
Hope that the crew at Highwire have been doing well these past months and that the procedural architecture tech is getting easier to handle day-by-day.
Excited for that new SITREP soon!
I'm unsure if these questions have been asked and answered before (because the search system on the forums is really bad) so I'll ask them anyhow.
1. Squadmate AI Autonomy.
What I mean is how autonomous will our squadmates be? Will they make their own decisions without needing the player to handhold, such as continuing to clear a room without player input, converging to the area where there is contact being made from enemies, and basic things that marines have been trained for?
2. Animation Depth
Pretty self explanatory, how in depth will AI animation be? Flinching, natural movements, dynamic stances like peeking around corners, things you'd see someone do in reality. Not expecting the animation to be on the same bar as say, Red Dead Redemption 2 with its thousands of animations, but I'm hoping for some pages to be taken out of that book a little bit.
Just some things to set in even more immersion and adding some humanity to the AI, so it's easier to connect with our team.
3. Voice Acting/Writing/Dialogue
I know the VA's will do a phenomenal job just by hearing their work all the way back when the gameplay trailer was released, but how much variety will there be? Personally wouldn't be enjoyable to hear say, only 5 voice lines for a character when the game has so much replay value.
Was thinking it'd be very enjoyable hearing the team talk to each other in moments of downtime when walking around in the streets or after clearing a house. An example being Swat 4 and the other AI officers quips adding character!
That's pretty much all I've got!
And thank you Amper for being so active in the forums for us starving folk. Sending lots of love to the team. Hoping for some big news soon!