4 Questions
Posted: Tue Apr 26, 2022 10:51 am
Hello again! Once again I have a few questions.
1.) The gameplay shown last February showed the "Go Command" in action, where the player moved his hand and the terrain feature in question lit up in a sort of blue halo. As a gamer it made sense, but it felt just a tad odd aesthetically. I understand the necessity to have those displayed, but will there be the ability to turn that display feature off? Or might there be a more environmentally consistent way to display that?
2.) I feel there will be a lot of opportunity for the Go Command to give a command the player did not intend. Have you guys noticed that in play-testing?
3.) Will your squad mates ever refuse an order, reasonable or unreasonable?
4.) Animation. Animation in this case includes the actions of the players hands and weapon and the movements of the NPC's. While I loved the gameplay, a criticism that emerged is that the animations did feel a tad stiff in most regards. Of course I chalk it up to an early build. Given as how the game blends survival horror tropes with FPS gameplay, will there be an attempt by the game to make the animations have a more organic feel instead of seeming like a camera with a gun?
1.) The gameplay shown last February showed the "Go Command" in action, where the player moved his hand and the terrain feature in question lit up in a sort of blue halo. As a gamer it made sense, but it felt just a tad odd aesthetically. I understand the necessity to have those displayed, but will there be the ability to turn that display feature off? Or might there be a more environmentally consistent way to display that?
2.) I feel there will be a lot of opportunity for the Go Command to give a command the player did not intend. Have you guys noticed that in play-testing?
3.) Will your squad mates ever refuse an order, reasonable or unreasonable?
4.) Animation. Animation in this case includes the actions of the players hands and weapon and the movements of the NPC's. While I loved the gameplay, a criticism that emerged is that the animations did feel a tad stiff in most regards. Of course I chalk it up to an early build. Given as how the game blends survival horror tropes with FPS gameplay, will there be an attempt by the game to make the animations have a more organic feel instead of seeming like a camera with a gun?