This Game as a Proof of Concept
Posted: Tue Nov 09, 2021 10:49 am
SDIF, to me, signals a shift to approaching the subject of war in a more respectful manner than we (as a society) are comfortable with. That is why I feel so passionately about your game and the structure you are pursuing. To me, its a proof of concept and a challenge to what violent entertainment media has allowed itself to become.
Video games have already proven their merit in challenging film and books as emotionally evocative and conceptually deep. On the subject of war, non-fiction battles have been recreated in other games but they often seem to be simplified or aggrandized for entertainment purposes. Simple as it is, death results in reward, experience points, and laughs. They are products, and they are also your predecessors and are no doubt a large part of why the stigma surrounding this game is the way it is.
I'm hoping that your intentions behind this game are recognized for what they are. You seem to be attempting to foster a feeling of empathy by having us step into the boots of various people on the worst days of their lives. You also seem to be serving to de-glamorize combat and war. Most importantly, you are re-injecting humanity into the mix. The Iraq War is a terribly complicated and uncomfortable subject to discuss, and your approach is excellently suited to tackle that complexity. I feel if you pull this off, this can become a sought after format for future developers to follow and can advance interactive entertainment in a progressive direction. I would wonder if the Battle of Hue could benefit from such a treatment as this.
Video games have already proven their merit in challenging film and books as emotionally evocative and conceptually deep. On the subject of war, non-fiction battles have been recreated in other games but they often seem to be simplified or aggrandized for entertainment purposes. Simple as it is, death results in reward, experience points, and laughs. They are products, and they are also your predecessors and are no doubt a large part of why the stigma surrounding this game is the way it is.
I'm hoping that your intentions behind this game are recognized for what they are. You seem to be attempting to foster a feeling of empathy by having us step into the boots of various people on the worst days of their lives. You also seem to be serving to de-glamorize combat and war. Most importantly, you are re-injecting humanity into the mix. The Iraq War is a terribly complicated and uncomfortable subject to discuss, and your approach is excellently suited to tackle that complexity. I feel if you pull this off, this can become a sought after format for future developers to follow and can advance interactive entertainment in a progressive direction. I would wonder if the Battle of Hue could benefit from such a treatment as this.