Missions from the original to stay the same despite procedural architecture?
Posted: Sat Jun 19, 2021 12:31 am
Using a former Atomic Games developer's pacing chart for the original SDIF, I notice that not all missions were necessarily involved in house-to-house firefights, and some were even distant outside of the city, like the train station, and Jolan Park.
With the procedural architecture in mind, while this is cool and all, will the stories be changed from the ones listed here, or will they remain the same + more? I am really stoked to see those parts as well as the Hell House, as I really liked how you got a sneak peek of it per each few missions. I would be very much let down if these stories aren't going to make it to the current iteration, as the stories themselves should not change; this is a documentary game where the stories should be preserved with the utmost care and respect. I personally think it should be the stories from the original plus the additional stories gathered from post Konami/Atomic development/prior to Victura/Highwire development.
What I'm saying conclusively is that this version of SDIF should not be too different from the one in the original. Those stories I've read about Cpl. Dane Thompson, Sgt. Bill Sojda, Sgt. Eddie Garcia, Cpl. Nicholas Murray, LCpl. Mike Hanks, as well as their encounters with the Iraqi security forces and Army 2/7 Cavalry (also referenced under the chart provided) I believe should return to be heard about, but I am very unsure how this will be done when procedural architecture appears to be a major focus for the game. Again not all of these stories involved house clearing or indoor combat.
With the procedural architecture in mind, while this is cool and all, will the stories be changed from the ones listed here, or will they remain the same + more? I am really stoked to see those parts as well as the Hell House, as I really liked how you got a sneak peek of it per each few missions. I would be very much let down if these stories aren't going to make it to the current iteration, as the stories themselves should not change; this is a documentary game where the stories should be preserved with the utmost care and respect. I personally think it should be the stories from the original plus the additional stories gathered from post Konami/Atomic development/prior to Victura/Highwire development.
What I'm saying conclusively is that this version of SDIF should not be too different from the one in the original. Those stories I've read about Cpl. Dane Thompson, Sgt. Bill Sojda, Sgt. Eddie Garcia, Cpl. Nicholas Murray, LCpl. Mike Hanks, as well as their encounters with the Iraqi security forces and Army 2/7 Cavalry (also referenced under the chart provided) I believe should return to be heard about, but I am very unsure how this will be done when procedural architecture appears to be a major focus for the game. Again not all of these stories involved house clearing or indoor combat.