Immersive environment
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Immersive environment
Can you tell me how immersive the campaign will be? Are we going to have black Hawks and choppers hovering around while we're in the middle of a battle? Are we going to be able to see other AI units while we're in the heat of battle? How long will this campaign be? Can you give me a hint about how immersive the campaign will be and how long we can expect it to last, maybe 9 hours or 15 hours?
- AmperCamper
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Re: Immersive environment
Thanks for the question.
We currently feature two narrative campaign missions—Vigilant Resolve and Operation al-Fajr—which have been reworked since release, with more missions in development.
Vigilant Resolve brings you to Fallujah in 2004 to experience how ISIS was formed and Al Qaeda took root. During Operation al-Fajr, you take part in the initial hours of the largest urban assault in half a century. Both missions are told through a mixture of game missions, documentary footage, and interviews with people who were there. These were the events that redirected the course of history and established how much of global terrorism works today, and you experience them for yourself while playing the campaign.
We've noted community feedback on improving ambient environment activity, and there's much more to come in this area. It's difficult to give a specific time estimate, as our main focus is retelling true stories instead of targeting a specific time block. What we can say, though, is our goal has always remained the same—to recreate true stories that bring videogame players inside moments that changed history. We offer a powerful new way to understand the people and events shaping our world today.
We currently feature two narrative campaign missions—Vigilant Resolve and Operation al-Fajr—which have been reworked since release, with more missions in development.
Vigilant Resolve brings you to Fallujah in 2004 to experience how ISIS was formed and Al Qaeda took root. During Operation al-Fajr, you take part in the initial hours of the largest urban assault in half a century. Both missions are told through a mixture of game missions, documentary footage, and interviews with people who were there. These were the events that redirected the course of history and established how much of global terrorism works today, and you experience them for yourself while playing the campaign.
We've noted community feedback on improving ambient environment activity, and there's much more to come in this area. It's difficult to give a specific time estimate, as our main focus is retelling true stories instead of targeting a specific time block. What we can say, though, is our goal has always remained the same—to recreate true stories that bring videogame players inside moments that changed history. We offer a powerful new way to understand the people and events shaping our world today.