Hung AAV

Share suggestions and feedback here.
Post Reply
User avatar
filed.teeth
Posts: 98
Joined: Mon Jul 17, 2023 8:27 am
Has thanked: 45 times
Been thanked: 105 times

Hung AAV

Second AAV has been sitting there rocking for thirty minutes as of this post, and it was called a good five before I went to look at it.
Seed in second screenshot.
Northern Train Station, Fubar, Hard, Morning, Untimed.
hung.jpg
hung.jpg (191.88 KiB) Viewed 2874 times
20260311012344_1.jpg
20260311012344_1.jpg (157.87 KiB) Viewed 2874 times
User avatar
AmperCamper
Community Manager
Posts: 1229
Joined: Fri Jan 29, 2021 5:02 pm
Has thanked: 1340 times
Been thanked: 2350 times
Contact:

Re: Hung AAV

Thanks, teeth. A report doesn't get more comprehensive that that.

I'll have the guys take a look at this.
User avatar
filed.teeth
Posts: 98
Joined: Mon Jul 17, 2023 8:27 am
Has thanked: 45 times
Been thanked: 105 times

Re: Hung AAV

Here's another one that just refuses to get past that point.
Same settings as above, except I left the default Flare that Fubar Hard gives you.
Used to be, it would eventually make it out, but since the re-pathing patch, it only happens maybe 10% of the time.
Should I keep turning these in, or just know that y'all are aware and wait for the next update?

Another thing I'd like to point out and possibly get changed in future patches: When it does make it to the battle, it doesn't go to where I am, it goes to where I was.
Ergo, since I've usually been very south before I have to come back for a second AAV, it will immediately drive to however far south I was. So if I've retreated to pick up the reinforcements, I have to chase it. And if my initial foray was to the west, it only makes sense to come back around since I know it will take the east road. It also means it usually drives into an RPG team before I have a chance to properly defend it. This seems to be particular to Northern Train Station, in other maps it guides on me.
20260316222241_1.jpg
20260316222241_1.jpg (79.2 KiB) Viewed 1102 times
20260316222243_1.jpg
20260316222243_1.jpg (49.79 KiB) Viewed 1102 times
User avatar
AmperCamper
Community Manager
Posts: 1229
Joined: Fri Jan 29, 2021 5:02 pm
Has thanked: 1340 times
Been thanked: 2350 times
Contact:

Re: Hung AAV

filed.teeth wrote: Tue Mar 17, 2026 1:36 am Here's another one that just refuses to get past that point.
Same settings as above, except I left the default Flare that Fubar Hard gives you.
Used to be, it would eventually make it out, but since the re-pathing patch, it only happens maybe 10% of the time.
Should I keep turning these in, or just know that y'all are aware and wait for the next update?
These have been very helpful, and I encourage you to keep sharing these (as long as you're willing and able).

The AAV always advances to your deepest position in the mission, but I'll chat with the team on the specific positioning request. To set expectations, I don't believe we have any immediate changes in this area.
User avatar
filed.teeth
Posts: 98
Joined: Mon Jul 17, 2023 8:27 am
Has thanked: 45 times
Been thanked: 105 times

Re: Hung AAV

Expectations understood, but since initial AAV follows the leader, why shouldn't the second?

On other missions, the second AAV seems to have a set spot that it goes to intially, which is not tied to deepest point.
User avatar
filed.teeth
Posts: 98
Joined: Mon Jul 17, 2023 8:27 am
Has thanked: 45 times
Been thanked: 105 times

Re: Hung AAV

HLZ Wolf, hard, untimed.

Here's another. Waited at least thirty minutes, probably longer.
It was rocking a bit, but never made it past that point.
Just to be bitchy, I went to finish the mission with the last AI, got in the very last busy room and he ran in front of my shot, so lost the mission after taking out sixty-five enemy.

I know the second AAV was an addition, so I'm just going back to the old attitude of only having one, since the second one almost never seems to make it.
At least on Northern Train Station, Jolan Square and Wolf.

Apts, Jolan Park, Manor and Virginia seem to do better.

Wolf.jpg
Wolf.jpg (172.72 KiB) Viewed 493 times
wolf.seed.readable.jpg
wolf.seed.readable.jpg (152.43 KiB) Viewed 493 times
Post Reply