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Re: Mission Length
Posted: Fri Jun 23, 2023 3:08 am
by HaxRet96
I agree that time for a mission should be longer. Or there should be an availability to choose mission time, mission map. In the future, also map size. Otherwise, you do not know if you have to play tactically or rather rush your objective in a hurry.
Re: Mission Length
Posted: Fri Jun 23, 2023 6:21 am
by optimise
Personally I haven't made up my mind about the timer. On one hand it doesn't seem to realistic in some scenarios, but it is also successful at putting pressure on the players to complete the objective; it made me and my team feel like we need to keep moving but without being so restrictive that we felt the need to rush.
Re: Mission Length
Posted: Fri Jun 23, 2023 12:02 pm
by AmperCamper
I gave some context around this topic
here.
Thanks for all the input, gang.
Re: Mission Length
Posted: Fri Jun 23, 2023 5:48 pm
by chef_423
Kronzky wrote: Sat Jun 03, 2023 6:50 am
In all the videos that have been published so far, the typical mission length seems to be about 8-10 minutes (which is quite short for a tactical shooter).
Is that due to the limitation of the engine (that may not be able to generate larger maps), or can we expect longer engagements in the future?
Would love longer missions!
Re: Mission Length
Posted: Fri Jun 23, 2023 8:22 pm
by AmperCamper
Mission length for Apartments and Compound has been
increased!
Re: Mission Length
Posted: Sat Jun 24, 2023 11:19 pm
by Jam23
Doc_Savage wrote: Fri Jun 23, 2023 2:36 am
Remove time limits all together, Or give us the option to set our own time limits, the game is hard enough as is, I also thought this game was about moving slowly not having to rush.
Definitely agree. I think I would actually rather keep the high skilled AI but just lose the time limits or have them increased at least...