Re: Weapon jams
Posted: Wed Oct 12, 2022 7:39 am
I 100% agree this is probably the best way to go about since having it in easier difficulties sounds like it would it be really tedious to deal with.
The official community forums for Six Days in Fallujah
https://forums.sixdays.com/main/
That is great to know Amper, nowadays when Im playing alone i feel great with easy modes, when i play online coop no problem going full difficulty since getting carried is a possibility. However for Six Days, I'd like to see some sort of higher difficulty mode as you've mentioned, since I feel the procedural architecture paired with things like different dialogue each time you play would make things interesting.AmperCamper wrote: Wed Oct 12, 2022 7:07 am Thanks for all the feedback on this! Since our last discussion on jams, we don’t plan to include weapons jams in our initial release. With that being said, this might be something that could make its way into some kind of hardcore mode down the road.
From everything I have been hearing up to this point it sounded like SDiF gameplay was already going to be quite hardcore or milsim if you will.AmperCamper wrote: Wed Oct 12, 2022 7:07 am Thanks for all the feedback on this! Since our last discussion on jams, we don’t plan to include weapons jams in our initial release. With that being said, this might be something that could make its way into some kind of hardcore mode down the road.
That's awesome to hear. When conducting a failure to fire drill we were taught to "tap, rack, bang". I can totally see us tapping the R3 button racking the L2 button and then bang using R2.AmperCamper wrote: Wed Oct 12, 2022 7:07 am Thanks for all the feedback on this! Since our last discussion on jams, we don’t plan to include weapons jams in our initial release. With that being said, this might be something that could make its way into some kind of hardcore mode down the road.