Suggestions
I'm sure this has come up but it would be pretty awesome to be able to pick up a friendly weapon or EKIA weapon when you run out of ammo. Sometimes your only option is to try and run back to the AAV across the map for ammo.
Second request would be an M14 EBR or an AR10. Whatever Marines have access to for longer range shooting.
BUG
The AAV has been getting caught in a sound loop continuously shooting nonstop for the duration of the mission. This has happened randomly I'll try to replicate the issue and get back here with more detail.
Grenade issue? Not sure if the fire team leader should or should not be carrying hand grenade. In some sessions I've had M76 frags and 203 rounds for the GL. Personally I like having both so I can take out the tunnels.
Suggestion/Issue
- AmperCamper
- Community Manager
- Posts: 1229
- Joined: Fri Jan 29, 2021 5:02 pm
- Has thanked: 1340 times
- Been thanked: 2350 times
- Contact:
Re: Suggestion/Issue
Thanks for the suggestions and reports.
I've let the team know you'd like to see picking up Marine weapons, as well as new weapons.
We just reinstated frag grenades for the Team Lead when playing solo with Fireteam AI with our recent patch. If you have more information about the AAV sound loop, please let us know. How often are you seeing this?
I've let the team know you'd like to see picking up Marine weapons, as well as new weapons.
We just reinstated frag grenades for the Team Lead when playing solo with Fireteam AI with our recent patch. If you have more information about the AAV sound loop, please let us know. How often are you seeing this?
Re: Suggestion/Issue
I know for sure it happens at least once in cooperative and it was heard by all three players in game. I have heard it on multiple occasions in campaign. It usually is the AAC/Styker just blasting away but I have no info on the trigger. I'l check my recordings and post them if i have anything helpful
- filed.teeth
- Posts: 98
- Joined: Mon Jul 17, 2023 8:27 am
- Has thanked: 45 times
- Been thanked: 105 times
Re: Suggestion/Issue
If it is firing when it gets RPG'd the sound continues for the rest of the match.