So often when we scope in on tangos at long distances, their lateral movement is best described as lag-jumping. They disappear and then reappear a little bit either to the left or right. Is this a bug in the game? My friend and I have video cards and internet connections that are more than enough for this game. As you can imagine, there's no sense firing on the tangos when this is going on.
We also run into the issue of widely varying number of bullets to kill a tango. Sometimes, all it takes is one bullet. Other times, it seems that a third of a magazine (all hits) is needed. These guys are not wearing pounds or plates. It shouldn't take too much to take out someone who seems to be running around in their pajamas.
A friend and I are now playing SDIF exclusively and most all of the "issues" involve the enemy AI. I've been playing this game for years(?). I guess it's time I reported some of the seemingly wonky things I find...even though we are greatly enjoying the game!
Wonky AI at Distance
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desertjedi
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- AmperCamper
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Re: Wonky AI at Distance
Hey! Thanks for the detailed report.
We have a series of improvements coming to enemy AI with our patch this week, some addressing the first issue you described.
As for the damage model, we received recounts of insurgents often taking several rounds before going down due to their drug use.
We have a series of improvements coming to enemy AI with our patch this week, some addressing the first issue you described.
As for the damage model, we received recounts of insurgents often taking several rounds before going down due to their drug use.