Jolan Park Update Notes

Patch notes and fixes for Six Days in Fallujah.
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Jolan Park Update Notes

NEW: This update includes three brand-new missions set in and around Jolan Amusement Park, a secret tunnel network used by insurgents to escape houses and ambush players, al-Qaeda torture chambers buried deep within houses, new Spotter insurgents, and more than 1,400 other changes and bug fixes.

Please restart the Steam client to download the latest build.

NEW MISSIONS
  • Jolan Amusement Park
    • Secure the open-air Jolan Amusement Park by destroying mortar emplacements hidden throughout the park while insurgents attack from all sides and pop up behind you through tunnels.
  • Objective Virginia
    • Defend “Crazy Horse,” an M1 Abrams tank pushing deeper into the city, from incoming insurgents, vehicle-borne IEDs, and Spotter Insurgents looking to detonate IEDs before you find them.
  • West Manor
    • Secure an Al Qaeda headquarters by grabbing two flags on opposing ends of the stronghold. After engaging insurgents maneuvering through tunnels, claw your way forward to your extraction point.
NEW FEATURES
  • Tunnel network
    • Used by insurgents to ambush, escape, and flank players in Jolan Amusement Park and West Manor
    • Entrances can be collapsed with explosives
  • Spotter insurgents
    • Identify roadside IEDs with binoculars and detonate them after a short period of time in Objective Virginia
  • Al-Qaeda torture chambers
    • Basement torture rooms, with blood-spattered walls, cages, hanging hooks, saws, and drills in West Manor
GAMEPLAY IMPROVEMENTS
  • Improved visual quality of scope with new “Foveated Scope” options in graphics settings
  • Fixed the known cause for progression resets
  • Fixed the known cause for players being unable to ADS
  • Fixed the known cause for AAV getting stuck
  • Fixed the known cause for AAV running over players
  • Fixed the known cause for players being KIA before intro cinematics end
  • Improved player pathing over small objects
  • Improved UI for muting in player list
  • Reduced RPG splash damage
  • Added radio emotes to keybinds menu
  • Added variety to M16A4 reloads
  • Added Marine dialogue to berate players when continuously trying to fire without ammo
  • Added variety to Marine uniform combinations—baggy pants, tucked and untucked pants, kneepads
  • Renamed Compound mission from “Jolan Public Park” to “Jolan Public Square”
LOCALIZATION IMPROVEMENTS
  • Improved support for French language
  • Improved support for German language
BUG FIXES
  • Fixed an issue in which “Start Mission” button was disabled
  • Fixed an issue in which black screen observed on launch
  • Fixed an issue in which black screen observed when pressing multiple inputs at menu
  • Fixed an issue in which blank prompt appeared after changing graphics settings
  • Fixed an issue in which players disconnected when accepting invites mid-mission
  • Fixed an issue in which selecting “Fireteam Missions” at the menu caused a delay before loading in
  • Fixed an issue in which multiple inputs were required to exit settings after resetting tutorials
  • Fixed an issue in which weapon swaps can be spammed for unintended results
  • Fixed an issue in which weapon reloads completed after canceling the animation
  • Fixed an issue in which clients appeared to throw both frag and smoke grenades simultaneously
  • Fixed an issue in which smoke grenades couldn’t be equipped after emptying m203 rounds
  • Fixed an issue in which smoke grenades couldn’t be equipped on gamepad
  • Fixed an issue in which grenades were being held incorrectly
  • Fixed an issue in which simultaneous keybinds caused unintended behavior on gamepad
  • Fixed an issue in which specific keybinds weren’t performing intended actions
  • Fixed an issue in which players could send invites repeatedly to others
  • Fixed an issue in which players could switch game modes while actively matchmaking
  • Fixed an issue in which Team Lead transferred between players involuntarily
  • Fixed an issue in which roles were displaying incorrectly on player list
  • Fixed an issue in which menu overlapped with player list in Wargame
  • Fixed an issue in which aspect ratios were not displaying correctly in Wargame lobby
  • Fixed an issue in which players are prompted to save settings without changes in Wargame
  • Fixed an issue in which players are not prompted to save settings with changes in Wargame
  • Fixed an issue in which Unrestricted roles were auto-swapping in Wargame
  • Fixed an issue in which wrong mission loaded after swapping Team Leads in Wargame
  • Fixed an issue in which broken game state observed when switching between Fireteam and Wargame after sending friend invites
  • Fixed an issue in which mission ended prematurely in Jolan Public Square
  • Fixed an issue in which mission boundary timer failed to appear on Jolan Public Square
  • Fixed an issue in which door interacts appeared in the wrong place on Jolan Public Square
  • Fixed an issue in which incorrect dialogue played on Jolan Public Square
  • Fixed an issue in which mortar dialogue didn’t match subtitles on Jolan Public Square
  • Fixed an issue in which mortar emergent objective wasn’t clearing on Northern Train Station
  • Fixed an issue in which door interact didn’t appear on Northern Train Station
  • Fixed an issue in which additional shadows observed during intro cinematic on Northern Train Station
  • Fixed an issue in which sniper wasn’t firing on Apartments
  • Fixed an issue in which sniper wasn’t lethal enough on Apartments
  • Fixed an issue in which primary objective was listed as optional on Apartments
  • Fixed an issue in which friendly Marine AI was holding incorrect weapon on Apartments
  • Fixed an issue in which primary objective building wasn’t rendering on Apartments
  • Fixed an issue in which ROE message lingered after shooting the minaret on Apartments
  • Fixed an issue in which textures were missing in intro cinematic on Apartments
  • Fixed an issue in which insurgent reinforcements didn’t activate on Phase Line Henry
  • Fixed an issue in which emergent objectives activated prematurely on Phase Line Henry
  • Fixed an issue in which convoy vehicles didn’t return fire under Flares on Phase Line Henry
  • Fixed an issue in which the intro cinematic VBIED persisted into gameplay on Phase Line Henry
  • Fixed an issue in which bullet FX were floating during intro cinematic on Phase Line Henry
  • Fixed an issue in which bleed timer was infinite when being incapacitated by VBIEDs
  • Fixed an issue in which VBIED explosions weren’t always lethal to players
  • Fixed an issue in which VFX didn’t follow VBIED explosions
  • Fixed an issue in which VBIEDs didn’t detonate at point of contact
  • Fixed an issue in which VBIEDs were not being lit correctly by flares
  • Fixed an issue in which insurgents vaulted through blocked windows
  • Fixed an issue in which player list expanded in lobby when using PTT
  • Fixed an issue in which Marines repeated dialogue
  • Fixed an issue in which insurgents repeated dialogue
  • Fixed an issue in which Marine chin strap didn’t animate with player VOIP
  • Fixed an issue in which enabling mono audio prevented VOIP between players
  • Fixed an issue in which audio was muffled when descending into basements
  • Fixed an issue in which lobby music lingered into loading screens
  • Fixed an issue in which SAW fire audio looped indefinitely
  • Fixed an issue in which SAW received bonus rounds on reload
  • Fixed an issue in which mortars weren’t consistently tracking players
  • Fixed an issue in which shooting using scroll-wheel yielded high RPM
  • Fixed an issue in which Emergent Objective sniper wasn’t lethal enough
  • Fixed an issue in which ghost cam misbehaved for hosts
  • Fixed an issue in which player names were not visible when spectating in ghost cam
  • Fixed an issue in which HUD persisted for hosts in ghost cam
  • Fixed an issue in which ammunition counter was hidden when using “Minimal” HUD
  • Fixed an issue in which compass persisted after swapping to “Minimal” HUD
  • Fixed an issue in which SATMAP didn’t appear when using “Persistent” HUD
  • Fixed an issue in which AAV overrode player icon on SATMAP
  • Fixed an issue in which AAV respawn sequence failed for clients
  • Fixed an issue in which AAV headlights were not projecting correctly
  • Fixed an issue in which client flashlights were not projecting properly
  • Fixed an issue in which flashlight brightness wasn’t consistent between windows
  • Fixed an issue in which flashlights cast through players and enemy AI
  • Fixed an issue in which “Ultra” DLSS quality and “Low” resolution caused flashing lights
  • Fixed an issue in which staircases were overly bright
  • Fixed an issue in which mission failed if last player was KIA after reinforcements were activated
  • Fixed an issue in which wounded versus KIA text was displaying inaccurately in AAR screen
  • Fixed an issue in which friendly fire not consistently reported in AAR screen
  • Fixed an issue in which players couldn’t shoot through open geometry
  • Fixed an issue in which insurgents infinitely fired pistol rounds
  • Fixed an issue in which KIA insurgents were still smoking cigarettes
  • Fixed an issue in which dust FX were overtuned on insurgent models
  • Fixed an issue in which safety was visually enabled for insurgent weapons
  • Fixed an issue in which host was unable to plant C4 if client was killed planting C4
  • Fixed an issue in which host was not appearing on client compass
  • Fixed an issue in which Team Lead promotion messaging not displaying for clients
  • Fixed an issue in which “Return to Mission Area” messaging not displayed for all players
  • Fixed an issue in which hand placement in cover was wonky using M16A4
  • Fixed an issue in which hand placement in cover was wonky using M4 Shotgun
  • Fixed an issue in which “Slow is Smooth, Smooth is Fast” achievement unlocked under false conditions
  • Various AI behavior fixes
  • Various VBIED pathing fixes
  • Various performance optimizations
  • Various audio performance improvements
  • Various fixes for primary objective not updating properly
  • Various fixes for objects clipping in environment
  • Various fixes for objects floating in environment
  • Various fixes for AI getting stuck in environment
  • Various fixes for players getting stuck in environment
  • Various fixes for common crashes
For bugs we're currently tracking, please see our Known Issues list.

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