Please restart the Steam client to download the latest build.
NEW FEATURES
- Night missions with Flares
- Flares flicker and move across the sky
- Reduced visibility in the darkness
- Improved concealment from enemy AI
- Flashlights and muzzle flashes reveal position to enemy AI
- Sandstorm
- Sandstorms sweep violently through the battlefield
- Reduced visibility and hearing
- Reduced radio effectiveness
- Introduced player “cough” mechanic, interrupting comms and alerting enemies
- Wargame Mode
- Customize the simulation in Six Days
- Time-of-day selection, including Flares
- Weather selection, including Sandstorm
- Mission selection
- Role selection
- “Ranked Selection”—choose preferred fireteam role
- “Unrestricted”—any player can play in any role
- NOTE: Team Lead can still assign roles on the UI but player choice takes priority (we’re improving this for the future)
- Hard variant “FUBAR” for Fireteam missions
- “Hard” difficulty option for enemy AI
- “Survival Rules”
- No reinforcements—AAV respawns disabled
- No KIA Allowed—mission failure upon player KIA
- Mission timers can be extended, reduced, or disabled
- Mission intro cinematics can be disabled
- Procedural Architecture sliders
- Exteriors — Fewer/More Structures and More Accessible/Constrained
- Interiors — Sparse/Crowded Interiors and More Open/Fortified
- Enemy AI can lure players into traps
- Enemy AI now throw grenades
- Improved enemy AI suppressive fire
- Improved enemy AI ability to create fatal funnels with PKM
- Improved tracers to pass through windows
- Reduced audible “hammer click” to one when weapon is empty
- Added automatic adaptive noise gates on player VOIP
- Added visible F16 and AC-130 models to jet flybys
- Tuned fireteam missions with new features in mind
- Upscaler sometimes gets disabled, causing degraded performance. To fix this,
go to your graphics settings and turn the Upscaler back on.
- Added support for Portuguese language
- Improved support for Korean language
- Fixed the known cause for players being unable to ADS after swapping weapons
- Fixed the known cause for blurry scopes when ADS’ing
- Fixed an issue causing “Windy” weather to roll too often
- Fixed an issue causing mission objectives to be unsynced for host and clients
- Fixed an issue causing multiple explosives planted on armory in Ruins
- Fixed an issue causing players to fall through the map on Water Tower and Compound
- Fixed an issue causing “Reinforcements available from AAV” to display under false conditions
- Fixed an issue causing grenades to display incorrectly on vest UI
- Fixed an issue causing overlapping invites in lobby
- Fixed an issue causing “robotic” player VOIP
- Fixed an issue in which IEDS on Apartments were silent
- Fixed an issue in which player radio remained open upon death
- Fixed an issue in which “Ghost” radio persisted for clients after respawning
- Fixed an issue in which auto-detect didn’t first reset to default settings
- Fixed an issue in which gamepad functionality was lost after using auto-detect
- Fixed an issue in which framerate uncaps after changing graphics settings
- Fixed an issue in which hanging rugs were clipping through geometry
- Fixed an issue in which players were killed through geometry by VBIEDs
- Fixed an issue in which staircases were obstructed by geometry
- Fixed an issue in which enemy AI couldn’t pass through holes in walls
- Fixed an issue in which VBIEDS were stopped by M203 “duds”
- Fixed an issue in which M203 grenade “duds” still detonated
- Various AI behavior fixes
- Various performance optimizations
- Various fixes for common crashes
Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame