We wanted to start with weapons as we believe these are the most interesting, but more on gadgetry is something we could look into. For now, confirming that we do have various grenade types and insurgent RPGs.
We've previously shared we didn't have plans for a freelook option (which includes panning during reloads). Still, I'm passing this point to the rest of the team as a suggestion. Players will find themselves in CQB situations more often than not, and so long range scopes won't apply as much. With that being said, more interactivity on weapons is a cool idea. Thank you, Raven!Raven wrote: ↑Sun Apr 03, 2022 3:49 pm For this there should be a camera pan to the magazine pouch and the player should open it and then exchange the magazines visibly. This would also provide some interactivity with the realistic gear and the gear would be more than simple static graphics.
- Changing the mode of fire (single, burst, full-auto) with the respective animations of changing of the switch.
- Adjusting the scope or other adjustable aim helper with animations similar to Sniper Ghost Warrior
- Opening/Closing of scope covers (this could be a gameplay element as well i.e. environmental obstruction like sandstorms could dirty the scope and the cover could prevent it. If the cover was not closed then the scope should be dirty and the player should have a visual obstruction and leading to....
- ...cleaning of scopes after environmental obstructions (sandstorms)
Lastly, we hear you guys loud and clear on weapon slings. If they are featured, we would like them to function but we still don't have plans for these right now.