Door breaching and squad
Posted: Mon Nov 14, 2022 3:46 am
Hi, this is my first time in this forum. I am really excited for the game. However I do have a few concerns and suggestions.
In all the trailers so far about this game I am seeing either the player or the AI teammates stands in front of the door while and even after breaching. I think this should be addressed as that is a sure way of getting shot. Unless there is no place to get to the side like a narrow hallway with door at the end, neither the AI nor the player should stand in front. I hope this is in the works.
One suggestion I want to give is in single player to have a larger team size than just a 4 man fireteam. If the story suggests that only 4 guys were left and the did certain thing then that's fine. but I would also want to see a bit bigger team like 8 man squad of 2 fireteam including the player and I can perform fire and maneuver tactics like the first 2 Brothers in Arms or Full spectrum warrior titles and player can be TL of Alpha team (let's say). I think this would make things easier and more authentic especially in larger fights.
In all the trailers so far about this game I am seeing either the player or the AI teammates stands in front of the door while and even after breaching. I think this should be addressed as that is a sure way of getting shot. Unless there is no place to get to the side like a narrow hallway with door at the end, neither the AI nor the player should stand in front. I hope this is in the works.
One suggestion I want to give is in single player to have a larger team size than just a 4 man fireteam. If the story suggests that only 4 guys were left and the did certain thing then that's fine. but I would also want to see a bit bigger team like 8 man squad of 2 fireteam including the player and I can perform fire and maneuver tactics like the first 2 Brothers in Arms or Full spectrum warrior titles and player can be TL of Alpha team (let's say). I think this would make things easier and more authentic especially in larger fights.