Weapon mounting/stability
Posted: Fri Nov 11, 2022 6:06 am
In the original gameplay trailer we can see some form of weapon mounting on a wall.
It looks to be a toggle type of mount kind of like in the latest MW games.
I'm curious if this has been worked on more.
Personally I think one game to look at that I think does it the best out of every shooter is Rising Storm 2. The way you can move to a piece of cover and as long as your gun is near a surface (Dirt mounds, walls, trees, tables, etc) it helps with the weapon stability greatly and gives you the freedom of movement without being locked in place. It also feels very immersive, and makes the weapons feel very physical in your hands the way they dynamically rest on surfaces.
I don't know if this is a suggestion that is too late in development but I thought I would put it out there anyways.
Curious if anyone else has played the Red orchestra and Rising storm games, and what you thought of their mounting.
It looks to be a toggle type of mount kind of like in the latest MW games.
I'm curious if this has been worked on more.
Personally I think one game to look at that I think does it the best out of every shooter is Rising Storm 2. The way you can move to a piece of cover and as long as your gun is near a surface (Dirt mounds, walls, trees, tables, etc) it helps with the weapon stability greatly and gives you the freedom of movement without being locked in place. It also feels very immersive, and makes the weapons feel very physical in your hands the way they dynamically rest on surfaces.
I don't know if this is a suggestion that is too late in development but I thought I would put it out there anyways.
Curious if anyone else has played the Red orchestra and Rising storm games, and what you thought of their mounting.