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Taking Notes on the Recent Ready or Not Update

Posted: Mon Dec 06, 2021 2:18 pm
by Tan_47
I was wondering if you guys are keeping tabs on Ready or Not recently.

Just last week, Void Interactive finally updated the game and is receiving positive reviews from many tactical shooter fans.


Re: Taking Notes on the Recent Ready or Not Update

Posted: Mon Dec 06, 2021 2:19 pm
by AmperCamper
Watching some content on this as we speak!

Pick out some specifics for us. What stands out the most?

Re: Taking Notes on the Recent Ready or Not Update

Posted: Mon Dec 06, 2021 2:44 pm
by Tan_47
AmperCamper wrote: Mon Dec 06, 2021 2:19 pm Watching some content on this as we speak!

Pick out some specifics for us. What stands out the most?
I suppose one of the biggest features that stood out the most for me was the different ways the player could breach the door. If remember correctly, you mention that this was going to be a part of the game in some fashion.
Other details include the ability to lean at any moment and the challenge in distinguishing between a civilian and a hostile; It makes the game more intense.
I also like how the game the game penalizes you for shooting a civilian (lower score). That should keep trigger happy players from wildly firing bullets and be more cautious in general.

On top of that, the sound design is tremendous. Gunshots are loud and deafening. Players could also hear footsteps if they're listening carefully.

Those are just some of the features that stood out for me.

Re: Taking Notes on the Recent Ready or Not Update

Posted: Wed Dec 08, 2021 12:07 pm
by AmperCamper
Tan_47 wrote: Mon Dec 06, 2021 2:44 pm I suppose one of the biggest features that stood out the most for me was the different ways the player could breach the door. If remember correctly, you mention that this was going to be a part of the game in some fashion.
Yes, there will be multiple ways to breach!
Tan_47 wrote: Mon Dec 06, 2021 2:44 pm Other details include the ability to lean at any moment and the challenge in distinguishing between a civilian and a hostile; It makes the game more intense.
I also like how the game the game penalizes you for shooting a civilian (lower score). That should keep trigger happy players from wildly firing bullets and be more cautious in general.
Engaging a civilian is still mission failure in Six Days, and the lighting (or lack thereof) inside buildings poses many challenges for the player.
Tan_47 wrote: Mon Dec 06, 2021 2:44 pm On top of that, the sound design is tremendous. Gunshots are loud and deafening. Players could also hear footsteps if they're listening carefully.
Audio plays a significant role in our project. This could potentially be another SITREP down the road, but for now: there is most definitely a fear factor at play.

Re: Taking Notes on the Recent Ready or Not Update

Posted: Wed Dec 08, 2021 8:14 pm
by Tan_47
Sounds promising, Amber!

I understand why you guys are deciding on putting a 'Game Over' when civilians are harmed considering the current reception of the game.

On another note, here's a video on Ready or Not's weapon sound and reload animations that I thought the team would be interested in:

Re: Taking Notes on the Recent Ready or Not Update

Posted: Sat Dec 11, 2021 8:27 am
by BadKarma
Curiously enough, RON doesn't have a going prone feature, because it takes place in mostly prominent CQB environments, I wonder if Six Days is the same as well.

Re: Taking Notes on the Recent Ready or Not Update

Posted: Mon Dec 13, 2021 10:43 am
by AmperCamper
Appreciate all the feedback! Having some team discussions on this.
BadKarma wrote: Sat Dec 11, 2021 8:27 am Curiously enough, RON doesn't have a going prone feature, because it takes place in mostly prominent CQB environments, I wonder if Six Days is the same as well.
No plans for prone right now.

Re: Taking Notes on the Recent Ready or Not Update

Posted: Sat Dec 18, 2021 7:59 pm
by NotTodayWillJ
BadKarma wrote: Sat Dec 11, 2021 8:27 am Curiously enough, RON doesn't have a going prone feature, because it takes place in mostly prominent CQB environments, I wonder if Six Days is the same as well.
I'd hope for there to be one, considering that for good accuracy of things such as light machine guns and use of good cover with lower objects, you should be able to use a prone mechanic.

Re: Taking Notes on the Recent Ready or Not Update

Posted: Tue Dec 21, 2021 6:04 am
by BadKarma
Ready or Not's performance is really good, there's a few hiccups here and there regarding the flashlights and mirrors but other than that, the devs really did their work.

My only wish is for Six Days to follow suit, The game didn't leave behind other users when it comes to stability and that is good for it's reputation and sales too.