Movement Speed - Momentum - Weight
Posted: Fri Dec 03, 2021 3:47 pm
Hauling around a fighting kit for a prolonged period of time is a wearying experience. Flak, Kevlar, Ammo, Weapon, Grenades, and possibly assault pack loaded with additional gear really adds up in weight. Taking it all off, you felt like you could win the New York Marathon.
One video-game in the past that absolutely nailed the aspect of being weighed down with gear was "Killzone 2". There was a momentary input lag when you moved the left stick to move forward, and a spontaneous shift in a new direction required your character to slow down (eliminating the forward momentum) and begin the trot again moving in the new direction. It helped sell the illusion of weight on your character and placed you under the laws of physics in the world you were fighting in. You felt more like a grunt and not a moving camera.
Do you guys have any sort of ideas for the implementation of gravity and weight affecting the Marines movement speed?
One video-game in the past that absolutely nailed the aspect of being weighed down with gear was "Killzone 2". There was a momentary input lag when you moved the left stick to move forward, and a spontaneous shift in a new direction required your character to slow down (eliminating the forward momentum) and begin the trot again moving in the new direction. It helped sell the illusion of weight on your character and placed you under the laws of physics in the world you were fighting in. You felt more like a grunt and not a moving camera.
Do you guys have any sort of ideas for the implementation of gravity and weight affecting the Marines movement speed?