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Weapon slings

Posted: Sun Nov 07, 2021 12:08 am
by Blade0351
Just a quick thought about weapon slings. You rarely, if ever, see them on weapons in FPS games. Although a small detail, I would like to see it in Six Days. Sure, you probably wouldn't see if from the first person view that much but we should see it on teammates. A small detail but I thi k it would go along way to help the immersion.

Re: Weapon slings

Posted: Mon Nov 08, 2021 10:05 am
by AmperCamper
Thanks for this, Blade. Sending this over to the team.

Re: Weapon slings

Posted: Tue Nov 09, 2021 9:46 am
by aggimajera
This is a truly excellent suggestion.

Re: Weapon slings

Posted: Mon Nov 22, 2021 4:58 pm
by Raven
I second that. Slings are really a nice touch and increase the believeability and realism.

I hope that also the enemies will have slings and have appropriate animations for shouldering/drawing their weapons.

Very few games did this. I think some COD had minimal sling animations. But the most prominent 3rd person game is Uncharted 4 albeit there are still problems with enemy animations though ;)

Re: Weapon slings

Posted: Mon Nov 22, 2021 7:31 pm
by Blade0351
Raven wrote: Mon Nov 22, 2021 4:58 pm I second that. Slings are really a nice touch and increase the believeability and realism.

I hope that also the enemies will have slings and have appropriate animations for shouldering/drawing their weapons.

Very few games did this. I think some COD had minimal sling animations. But the most prominent 3rd person game is Uncharted 4 albeit there are still problems with enemy animations though ;)
I absolutely agree that Uncharted 4 has done the best animation and use of sling in any game that I've seen. The team should look at that as an example. The sling moves as you do and actually serves a purpose. A great example for sure.