Weapon slings

Share suggestions and feedback here.
Post Reply
Blade0351
Posts: 41
Joined: Mon Jun 14, 2021 11:13 pm
Has thanked: 74 times
Been thanked: 45 times

Weapon slings

Just a quick thought about weapon slings. You rarely, if ever, see them on weapons in FPS games. Although a small detail, I would like to see it in Six Days. Sure, you probably wouldn't see if from the first person view that much but we should see it on teammates. A small detail but I thi k it would go along way to help the immersion.
User avatar
AmperCamper
Community Manager
Posts: 257
Joined: Fri Jan 29, 2021 5:02 pm
Has thanked: 211 times
Been thanked: 594 times
Contact:

Re: Weapon slings

Thanks for this, Blade. Sending this over to the team.
User avatar
aggimajera
Posts: 39
Joined: Mon Mar 22, 2021 10:09 pm
Has thanked: 83 times
Been thanked: 61 times

Re: Weapon slings

This is a truly excellent suggestion.
Raven
Posts: 4
Joined: Mon Nov 22, 2021 3:19 pm
Been thanked: 6 times

Re: Weapon slings

I second that. Slings are really a nice touch and increase the believeability and realism.

I hope that also the enemies will have slings and have appropriate animations for shouldering/drawing their weapons.

Very few games did this. I think some COD had minimal sling animations. But the most prominent 3rd person game is Uncharted 4 albeit there are still problems with enemy animations though ;)
Blade0351
Posts: 41
Joined: Mon Jun 14, 2021 11:13 pm
Has thanked: 74 times
Been thanked: 45 times

Re: Weapon slings

Raven wrote: Mon Nov 22, 2021 4:58 pm I second that. Slings are really a nice touch and increase the believeability and realism.

I hope that also the enemies will have slings and have appropriate animations for shouldering/drawing their weapons.

Very few games did this. I think some COD had minimal sling animations. But the most prominent 3rd person game is Uncharted 4 albeit there are still problems with enemy animations though ;)
I absolutely agree that Uncharted 4 has done the best animation and use of sling in any game that I've seen. The team should look at that as an example. The sling moves as you do and actually serves a purpose. A great example for sure.
Post Reply