- Tourniquets would be used to stop bleeding/health loss when shot in a limb. There can be an animation for this that lasts around 5-10 seconds.
- Combat gauze would used to stop bleeding/health loss when shot in the body. There can be an animation of unpacking and then stuffing the gauze off screen (as if you are wound packing, but wound packing would be too hard to animate)
Now for teammate care. A medic should be able to "revive" an incapacitated teammate with an IV, allowing them one more chance but with low health. It could be a long 20 second process of holding the IV bag. The incapacitated teammate will also continue bleeding unless it is stopped by someone. If the incapacitated teammate does not get the bleeding controlled in a certain amount of time (~1 min) they will die for good. Once the bleeding is controlled, the incapacitated teammate will have ~3 minutes for a medic to come revive them or they die. Headshots are an instant kill. No incapacitated state. It sounds complicated, but in practice it's just your average "revive within X amount of time or bleed out" system with some extra steps.
That may have been confusing, so here is an example of how it would play out:
1. Teammate gets injured and is incapacitated
2. Someone arrives in under 1 minute and controls bleeding (using a TQ or gauze)
3. The medic arrives in under 3 minutes and administers an IV for ~20 seconds
4. The incapacitated teammate is now back in the fight but with very low health. They cannot be revived again.
I know, reviving someone with an IV is not exactly realistic, but they are used in TCCC (Tactical Combat Casualty Care) and it is a good way to allow you or your buddy a second chance. This is mostly an idea for COOP but it could work in SP too.
Thoughts? Especially from a community manager.