Latest update got HARD AF!!

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MRTINK
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Latest update got HARD AF!!

What is up with the ttk now? Everyone that I have played with is saying that the bots are like superman. The rounds just seem to bounce off. More than a few times I had to dump an entire mag on a bot (at close range) to put him down. At long range, with the ACOG, I can see the bot flinch with every hit and it takes 5 or more rounds to put them down. These are all chest or head shots. On the flip side of this, when the bot looks at you, you die. OK, maybe that part is a little exaggerated but you get my point. Also 3-4 kicks to get into a door now? Why? I kicked a door, my teammate kicked it and I had to kick it two more times to get in. And the animation for throwing a frag is off. I hit 3 to get a nade out and have to click a few times to get the pin to pull. Before the update as soon as the nade was out I could pull the pin. Now I have to wait for some reason. WTF?

On the tank escort map, can someone explain to me what the heii I am supposed to be doing? We tried to play this map for 30 minutes. The longest one of our players lasted was 5 minutes. I never made it past the second building. They say find the spotters. But how do you do that with a nonstop barrage of rpg's coming at you? My guys were crying laughing at the fact the map is so unplayable. When I figure out how to get a recording i will share a vid of it.
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AmperCamper
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Re: Latest update got HARD AF!!

Hey, thanks for the report.

AI accuracy and amount of kicks needed to breach hasn't been changed with this update. I will say the new missions, with new primary objectives and layouts, are playing more difficult than the previous ones, though.

If possible, could you send us a video to review?

On Objective Virginia, players need to mark IEDs and eliminate Spotters to advance the Abrams. Smoke grenades are your friend, and splitting the team to cover each side may yield better results, depending on the Procedural Architecture roll.
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