Last reticle used stays visible in dead cam

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filed.teeth
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Last reticle used stays visible in dead cam

Once I'm dead I've either got a single or a triple dot in the center of my screen.

Regardless of what the current spectated player is using, my last choice at death is still persisting.

Suggest it be removed.

Not sure when I noticed it, might have been on the last patch, don't think I remember noticing it until the last month or so.
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AmperCamper
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Re: Last reticle used stays visible in dead cam

Thanks for this. I'll get this added to the community wishlist.
filed.teeth
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Re: Last reticle used stays visible in dead cam

I realized well after the fact that I failed to mention my HUD Visibility is set to Persistent. Has been since day 1.

So the radar still spins with the player I'm spectating, but the reticle and the ammo load are still there, in the same state they were when I died.
filed.teeth
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Re: Last reticle used stays visible in dead cam

Addendum: Died while standing next to a cache, the text for clear cache stayed on screen during spectating.

This clip isn't from that, didn't capture, but will show you what I'm talking about. I'm Filed.Teeth, dead, spectating Tittytwister.

Even though he has his pistol you see my ammo load of rifle mags and my fire selection at time of death.

https://clipchamp.com/watch/f0KGIZS2C21
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AmperCamper
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Re: Last reticle used stays visible in dead cam

This is very helpful for us! Thanks for taking the time to record and share this clip.
MRTINK
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Re: Last reticle used stays visible in dead cam

Come on man!!! I didn't notice this until you pointed it out. Now I can't not see it. Ugh.
filed.teeth
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Re: Last reticle used stays visible in dead cam

lol. Sorry Tink.

And feel free to say "That's Mister Tink to you buddy," if it's appropriate. Grin. (Groan?)
filed.teeth
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Re: Last reticle used stays visible in dead cam

See this is fixed in the latest update.

Sweeeeeeeeeeeeeeeeeeeeeet!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Dunno if I helped or just pointed out something you already knew about lol, but glad to see it fixed.
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