FUBAR logical reinforcement and ghost stories!

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mohjett
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FUBAR logical reinforcement and ghost stories!

First of all, I love the update. Good job guys!!!

FUBAR mode is clearly action-oriented. It's awesome, but this mode create a unpleasant feeling of instant spawn around us . It frustrates and makes the game unfairly difficult.
I don't know how you handle spawn points, but maybe enemy reinforcements could come from another neighborhood by crossing the street. They would be announced by radio by an observer like in the convoy mission. The only way to stop the arrival of reinforcements would be to destroy a hidden radio or a VIP, for example. I think that would be more consistent.

I also noticed that some times, some enemies seem to evaporate like ghosts. Let me explain:
In exemple, during a firefight in the ruins, I anticipated the trajectory of an enemy who passed behind a window frame, logically arrived in front of my gun after passing behind the remains of the collapsed wall. I waited 1 minute but nothing... After checking there was no one and especially no other way out!
It also happened to me when chasing an opponent into a room during an assault only to realize, that there was no one left to fight.

Small question, will there be tunnels connected to each other with secret rooms in the future?

Thank you for reading ;)
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AmperCamper
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Re: FUBAR logical reinforcement and ghost stories!

Thanks for sharing this feedback with us. Our spawns don't work differently when playing FUBAR, and there are cases during specific missions where VO announces AI coming your way (Apartments, for example). AI also cannot phase through walls or teleport.

I'm thinking enemy AI is maneuvering around you without you even realizing it. Could you share specifics around the mission you're playing?
mohjett
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Re: FUBAR logical reinforcement and ghost stories!

I was played to "northen train station" and "jolan public park".
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filed.teeth
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Re: FUBAR logical reinforcement and ghost stories!

https://clipchamp.com/watch/hbWqBBXZcc1

This doesn't show one disappearing but it does show a guy spawning in front of me.

He didn't maneuver into the spot, he just popped in lol.
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