I'm playing on a 5:4 aspect ratio monitor, and when using it's native resolution (1280x1024) a number of HUD/GUI elements ain't visible - displayed behind the physical borders of the screen. Those are left-side compass indicator, right-side vest/ammo count and the keybind menu.
Now, there is an option to switch to a lower resolution, but even on 16:10 aspect ratio (1280x800) compass and vest are clipping out of the screen a bit (although they are perfectly useable). The only resolution/aspect ratio that doesn't clip at all is 16:9 (1280x720), but on a screen like mine the image is rather small (enough that many other HUD elements, like vaulting/breaching key prompts are hard to read). It would be great if in future the HUD would scale/change position depending on screen aspect ratio.
Oh, BTW: after changing the resolution to lower, game won't allow me to go back to the native 1280x1024 - this option disappears completely (1280x960 being the biggest one), even though game had no problems (except that HUD) to run on that resolution. Can't say why would that be.
HUD scaling issues on non-16:9 aspect ratios
- AmperCamper
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Re: HUD scaling issues on non-16:9 aspect ratios
There was a few widescreen resolutions we weren't supporting yet, but I'll add your feedback to the list.
As for the resolution bug, I'll forward this to the team. Thanks!
As for the resolution bug, I'll forward this to the team. Thanks!