It feels like the ammo capacity of the combat shotgun in six days seems kind of low. I looked up what the marine corps uses, and they use the M1014 which is the military version of the Benelli M4. It has a tube capacity of 7 rounds, plus 1 in the chamber, plus an additional ghost load round for a total of 9 rounds. Right now with the 6 round capacity and lowering the weapon while taking fire makes this weapon seem extremely ineffective in close quarters.
Benelli M1014 Capacity
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Re: Benelli M1014 Capacity
So standard load is:
6 shells that are -3 inch
OR
7 shells that are ~2.75 inch shells
Going from the 6 (3") to 6+1 seems easy and quick enough, but the +1 ghost load and then the +1 chambered seems hard and time consuming in combat. Fiddling around while in a hostile zone for the ghost load seems a poor use of time when your squad is depending on you. I worry there will be a lot of players obsessed with having 6+1+1 all time from past personal FPS behavior.
6 shells that are -3 inch
OR
7 shells that are ~2.75 inch shells
Going from the 6 (3") to 6+1 seems easy and quick enough, but the +1 ghost load and then the +1 chambered seems hard and time consuming in combat. Fiddling around while in a hostile zone for the ghost load seems a poor use of time when your squad is depending on you. I worry there will be a lot of players obsessed with having 6+1+1 all time from past personal FPS behavior.
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Re: Benelli M1014 Capacity
The marine corps use 2 3/4 inch shells, so that is 7+1 is a standard load. Ghost loading is unwieldy but still doable before you enter combat. 6 round total capacity in game (5+1) is the civilian M4 capacity.
Game needs to have an 8 round capacity, and I you want to model ghost loading, then have you start with 9 total and only able to reload normally up to 8.
Game needs to have an 8 round capacity, and I you want to model ghost loading, then have you start with 9 total and only able to reload normally up to 8.
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Re: Benelli M1014 Capacity
Hey guys,
Apologies for missing this. Let me circle back to the team with this feedback. Thanks!
Apologies for missing this. Let me circle back to the team with this feedback. Thanks!
Re: Benelli M1014 Capacity
"doable before you enter combat" implementing a "ghost shell" mechanic that will only be relevant at the start of a round seems like a waste of dev resources tbh. I do agree the shell load should be upped to 7+1.scubasteve04 wrote: ↑Sat Aug 26, 2023 10:44 pm The marine corps use 2 3/4 inch shells, so that is 7+1 is a standard load. Ghost loading is unwieldy but still doable before you enter combat. 6 round total capacity in game (5+1) is the civilian M4 capacity.
Game needs to have an 8 round capacity, and I you want to model ghost loading, then have you start with 9 total and only able to reload normally up to 8.