M433 Effectiveness
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M433 Effectiveness
The M433 seems to sometimes inflict minimal (if any) damage, even when it lands right next to an NPC:
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Re: M433 Effectiveness
Some more examples:
Are these guys set to be invincible???
But I also noticed in other situations that the M433 has very little effect on infantry. It's just that it's easier to repro the mortar situation.
Here's another angle to look at it:
If you fire it at a nearby obstacle you take no damage at all, even though you should probably die from it (after all, the official deadly radius is 5m):
(Of course, the arming distance of ~5m is way too short, but I guess that was done for gameplay reasons?)
Are these guys set to be invincible???
But I also noticed in other situations that the M433 has very little effect on infantry. It's just that it's easier to repro the mortar situation.
Here's another angle to look at it:
If you fire it at a nearby obstacle you take no damage at all, even though you should probably die from it (after all, the official deadly radius is 5m):
(Of course, the arming distance of ~5m is way too short, but I guess that was done for gameplay reasons?)
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Re: M433 Effectiveness
Really sad that nobody talks about it here. Nades and M433 are really nerfed on this game. Ok, it's not like we see in other games or movies, but c'mon. These videos prove that something is clearly wrong. Specially because granades are much more lethal for players than bots. A granade exploding that close will EASILY kill all the team.
Last edited by rodrigoxm49 on Mon Sep 04, 2023 3:26 pm, edited 2 times in total.
Re: M433 Effectiveness
This is terrible. Another issue is that if you get shot in the little toe, you are incap. If you shoot an enemy with half of a mag, they keep charging you. I want whatever armor they have.
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