Enemy dialogues should be louder

Share suggestions and feedback here.
Post Reply
User avatar
HaxRet96
Posts: 16
Joined: Fri Jun 23, 2023 3:03 am
Location: Every place of great interest
Has thanked: 2 times
Been thanked: 12 times

Enemy dialogues should be louder

There are many enemy combat dialogues that has been added to the game. Mostly insurgents are talking in the buildings, so you can barely hear them. I think that some dialogues, like shouting "God is great", "attack" or "run" should be louder. When they are moving through the streets, under blazing guns, they should communicate by shouting. Some echo should be added as well (for outside locations). It would additionally improve environmental atmosphere.
User avatar
Necramonium
Posts: 27
Joined: Mon Jun 26, 2023 10:01 pm
Has thanked: 1 time
Been thanked: 18 times

Re: Enemy dialogues should be louder

Overall, there should be a boost in ambience, like your footsteps are really low, you can't even hear the enemy footsteps sometimes, this could help us out allot when fighting close quarters, if they boost the sound effects of enemies walking around for example. This is a sandy surrounding and it can make allot of noise with sand crunching under boots. I also was doing some testing in the practice level, and there is no sound when you hit something, shoot a metal door or car, heard nothing.
User avatar
Nomad
Posts: 24
Joined: Wed Jun 21, 2023 10:49 pm
Location: Singapore
Has thanked: 20 times
Been thanked: 19 times
Contact:

Re: Enemy dialogues should be louder

Yeah, I'd love to have louder footsteps and louder marine voices. They're too soft, even when indoors. I would love to be able to hear an insurgent sneaking up on me, kinda like how we can use sound to determine enemy activity in Rainbow Six: Siege Year 0.

The Marines voices yelling things like bandaging, all clear, blue diamond, etc is also very soft. Even when indoors.

Hope the devs can look more into this and make a nice compromise between realism and gameplay QoL
User avatar
AmperCamper
Community Manager
Posts: 1171
Joined: Fri Jan 29, 2021 5:02 pm
Has thanked: 1299 times
Been thanked: 2341 times
Contact:

Re: Enemy dialogues should be louder

This is great feedback for us. Thanks for the specifics, and I'll get these comments to the guys.
User avatar
Necramonium
Posts: 27
Joined: Mon Jun 26, 2023 10:01 pm
Has thanked: 1 time
Been thanked: 18 times

Re: Enemy dialogues should be louder

AmperCamper wrote: Wed Jul 05, 2023 1:28 pm This is great feedback for us. Thanks for the specifics, and I'll get these comments to the guys.
I take it you know Escape From Tarkov, they really made it intensely immersive with footsteps from enemies in a room next door that can be clearly heard, you can hear every footsteps, leaves rustling in the wind. It really helps with the immersion!
PeterAvastrat
Posts: 19
Joined: Tue Jun 27, 2023 11:36 am
Has thanked: 9 times
Been thanked: 8 times

Re: Enemy dialogues should be louder

Necramonium wrote: Wed Jul 05, 2023 3:38 pm I take it you know Escape From Tarkov, they really made it intensely immersive with footsteps from enemies in a room next door that can be clearly heard, you can hear every footsteps, leaves rustling in the wind. It really helps with the immersion!
If you like immersive sound Hunt: Showdown is absolutely terrifying. I love how flocks of birds are a problem as they alert your position. To have this level of sound-awareness in this game would be brilliant. It's already solid and ambient, but I think folks are right about upping the ante.
Post Reply