Page 1 of 1

Some feedback I have after watching the gameplay reveal

Posted: Tue Apr 06, 2021 5:26 am
by DeathDiamond720
I must say the gameplay reveal was an amazing trailer, and you guys seem very passionate about this game, so I just wanted to give some feedback so that this game can become the best it can be.
First of all, procedurally generating each building's layout, and map layout is an absolutely brilliant idea. I've seen this before in Due Process, as that extra layer of uncertainty will really go along way in making the game more tense and unique every time we play. Though, I'm worried that there will only be so many configurations that can be generated, like how in No Mans Sky you have all sorts of biomes generated on different planets at random, but they all end up feeling the same after playing for a while. So please make this procedural generation more dynamic in that we truly won't know what to expect (take a look at Due Process for inspiration).

My second concern is this with the multiplayer. I understand that there's going to be CO-OP in this game and I'm all for that, but I bet that a PVP gamemode could also work well (I mention PVP because there's a huge market for it, and could bring more players into this game). A simple PVP gamemode could be something like this:
One team has a high value target (HVT) as hostage, and must hide them in one of the buildings in the neighbourhood. They then must set up an ambush to prevent the enemy team from securing the hostage. The other team would then have to attempt to save the hostage (or equivalent, such as intelligence) and head back to the exfiltration point. This idea is inspired by Ground Branch, so if you'd like you can have a look there too. Basically, the bottom line here is that PVP could work really well this this kind of game, even if it is mainly singleplayer or CO-OP focused. Something simple could really go a long way.
Also, I know that you said players would never play as an insurgent, but please reconsider this for the multiplayer aspect.

Third, DO NOT make this a run and gun Call of Duty type game. I know that you guys probably aren't going to do this, as the gameplay trailer seems to show off slower and more tactical gameplay, but I just want to mention this to be sure. Slower gameplay means greater tension between engagements and will absolutely make or break the experience that this game is trying to accomplish. Games that pull this off well are Ground Branch and Escape From Tarkov.

Finally, just some nitpicky things that I noticed in the trailer. These are very minor details, but for the sake of realism and to calm my OCD, I thought I'd mention them:
  • Use the bolt catch and not the charging handle! I noticed in the trailer that the player's reloading animation involved him pulling back the charging handle, when marines have been trained to hit the bolt catch on the side of put a new round in the chamber. For a game trying to be realistic this bothered me a little bit.
  • Make the bullets invisible in the air. I noticed that the bullets were visible when flying through the air towards their target, when bullets in reality cannot be seen at such speeds. This is why we have tracer rounds. A very minor detail, but it could add to the suspense as it will be harder to identify where certain shots came from. Please consider this one.
  • Make muzzle flashes occasional. Muzzle flashes do not occur every time the gun is fired, it's only in certain conditions when it happens. Though it is still VERY common, it could add to the gameplay a little bit. For example, if you're shooting in a dark building, the muzzle flash may light up the room for a split second revealing the enemies inside, but this tactic should not be relied on, as a muzzle flash may not occur and the room will still be kept dark, and the enemies will still be concealed in the dark. I mention this because I assume this is another factor that may have assisted or otherwise disadvantaged the soldiers in the battle.
That's all I have. I hope this reaches you developers! Keep at it!

Re: Some feedback I have after watching the gameplay reveal

Posted: Tue Apr 06, 2021 9:01 am
by AmperCamper
Welcome to the forums, and thanks for all this detailed feedback! I'm noting your comments, but to address a few:
DeathDiamond720 wrote: Tue Apr 06, 2021 5:26 am Though, I'm worried that there will only be so many configurations that can be generated, like how in No Mans Sky you have all sorts of biomes generated on different planets at random, but they all end up feeling the same after playing for a while. So please make this procedural generation more dynamic in that we truly won't know what to expect (take a look at Due Process for inspiration).
This is something we've heard pretty consistently over the past few weeks. Thank you for the bump.
DeathDiamond720 wrote: Tue Apr 06, 2021 5:26 am My second concern is this with the multiplayer. I understand that there's going to be CO-OP in this game and I'm all for that, but I bet that a PVP gamemode could also work well (I mention PVP because there's a huge market for it, and could bring more players into this game).
Currently, the plan is a single player narrative campaign and multiplayer coop. We've heard a lot of suggestions about focusing on a pure PVE experience, and it's interesting to hear the other side of this conversation.
DeathDiamond720 wrote: Tue Apr 06, 2021 5:26 am Third, DO NOT make this a run and gun Call of Duty type game. I know that you guys probably aren't going to do this, as the gameplay trailer seems to show off slower and more tactical gameplay, but I just want to mention this to be sure.
Yes, Six Days is slower and more methodical than Call of Duty.

Re: Some feedback I have after watching the gameplay reveal

Posted: Tue Apr 06, 2021 10:55 pm
by evan466
PvP is something I’d like to see as well. Maybe there is some concern about it feeling out of place in the game? But I remember Jamie Griesemer saying one of his inspirations for the game was watch the soldiers in Iraq getting destroyed by the Bungie test team in multiplayer and the guys would complain that’s “that’s not what combat is like.” It’s be nice to have a PvP game where more tactical play is rewarded.

Re: Some feedback I have after watching the gameplay reveal

Posted: Sat Apr 17, 2021 6:37 pm
by Don't Panic
evan466 wrote: Tue Apr 06, 2021 10:55 pm PvP is something I’d like to see as well. Maybe there is some concern about it feeling out of place in the game? But I remember Jamie Griesemer saying one of his inspirations for the game was watch the soldiers in Iraq getting destroyed by the Bungie test team in multiplayer and the guys would complain that’s “that’s not what combat is like.” It’s be nice to have a PvP game where more tactical play is rewarded.
I think, and this is obviously my personal opinion, that if PvP were to be implemented it should be post release and not on release. I personally do not care for it for this particular game, but I don't hate on people for wanting it either as everyone is entitled to their opinions and wishes. I am not here to change your mind, rather, just state that from the PR point-of-view, I think it would be wise not to mention or discuss PvP at all until post release.

Re: Some feedback I have after watching the gameplay reveal

Posted: Sat Apr 17, 2021 10:58 pm
by evan466
Don't Panic wrote: Sat Apr 17, 2021 6:37 pm
evan466 wrote: Tue Apr 06, 2021 10:55 pm PvP is something I’d like to see as well. Maybe there is some concern about it feeling out of place in the game? But I remember Jamie Griesemer saying one of his inspirations for the game was watch the soldiers in Iraq getting destroyed by the Bungie test team in multiplayer and the guys would complain that’s “that’s not what combat is like.” It’s be nice to have a PvP game where more tactical play is rewarded.
I think, and this is obviously my personal opinion, that if PvP were to be implemented it should be post release and not on release. I personally do not care for it for this particular game, but I don't hate on people for wanting it either as everyone is entitled to their opinions and wishes. I am not here to change your mind, rather, just state that from the PR point-of-view, I think it would be wise not to mention or discuss PvP at all until post release.
That seems sensible.