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Feedback - Teammates and Enemy Intelligence

Posted: Mon Mar 29, 2021 4:36 pm
by Tan_47
Knowing that the reveal gameplay footage is pre-alpha, I was wondering what type of goals are you guys looking to accomplish for the enemies and soldiers. Concerning the soldiers, how dynamic will they be in both combat and command?

A good example of dynamic teammates are the SWAT 3 officers:



For the enemies, I think the FEAR enemies would serve as an example (which was also benefited by the level design).

Some have pointed out that some of the enemies in the gameplay reveal appeared to be standing around and that some of the teammates were blocking the player's path. Have you guys recognized any of this and are fixing it at this moment?