


Time is definitely too short for 4 players. Even worst when we're 3 or 2. To complete missions in time, basic engagement techniques need to completely ignored. I think vote system would fix this and avoid events not desired by developers.Thomas_the_virus wrote: ↑Wed Jun 28, 2023 2:23 pm Can we get the option to adjust the timer or turn it off entirely? Why do we have to speed run the fuck out of every level?![]()
we are a bunch of norwegian vets about 40+ thats been playin this and we cant play it anymore cause we always get our missions cut off cause of some timer runs out while we are doing our searches and house clearing, clearing a house properly without just running into rooms takes a few minutes.. great game, very dissapointing with this timer
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rodrigoxm49 wrote: ↑Wed Jun 28, 2023 8:45 pmTime is definitely too short for 4 players. Even worst when we're 3 or 2. To complete missions in time, basic engagement techniques need to completely ignored. I think vote system would fix this and avoid events not desired by developers.Thomas_the_virus wrote: ↑Wed Jun 28, 2023 2:23 pm Can we get the option to adjust the timer or turn it off entirely? Why do we have to speed run the fuck out of every level?![]()
we are a bunch of norwegian vets about 40+ thats been playin this and we cant play it anymore cause we always get our missions cut off cause of some timer runs out while we are doing our searches and house clearing, clearing a house properly without just running into rooms takes a few minutes.. great game, very dissapointing with this timer
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AmperCamper wrote: ↑Thu Jun 29, 2023 10:42 am We've received quite a bit of feedback on the mission timers, and we've even adjusted them once so far based on community comments.
We understand players want to freely navigate the maps at their own pace, but there is a sense of urgency that we want to place on players. This pressure keeps you guys moving (otherwise you'll be out of respawns watching someone you don't know camp a house until you quit).
We'll keep monitoring timers going forward.
The thing about adding pressure, this conflicts at the same time with the intense realism the game holds, i can understand when it's on the sniper mission where you need to get to your fellow Marines hold up in that building as a IED is set to blow, but the other missions honestly don't need it. Doing these missions, you got no timer, never has it happened that soldiers were send on a mission and when 10 minutes were over they were send back to base cause time ran out. When on a mission, you need to take your time, only when clearing a building, you gotta hit fast.AmperCamper wrote: ↑Thu Jun 29, 2023 10:42 am We've received quite a bit of feedback on the mission timers, and we've even adjusted them once so far based on community comments.
We understand players want to freely navigate the maps at their own pace, but there is a sense of urgency that we want to place on players. This pressure keeps you guys moving (otherwise you'll be out of respawns watching someone you don't know camp a house until you quit).
We'll keep monitoring timers going forward.
I never understand why this game needs a timer, personally I think timers just put people off from playing.Thomas_the_virus wrote: ↑Wed Jun 28, 2023 2:23 pm Can we get the option to adjust the timer or turn it off entirely? Why do we have to speed run the fuck out of every level?![]()
we are a bunch of norwegian vets about 40+ thats been playin this and we cant play it anymore cause we always get our missions cut off cause of some timer runs out while we are doing our searches and house clearing, clearing a house properly without just running into rooms takes a few minutes.. great game, very dissapointing with this timer
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It was explained many times. It's there to give sense of some urgency to the players and prevent teammates camping while there others dead.Doc_Savage wrote: ↑Fri Jun 30, 2023 1:06 amI never understand why this game needs a timer, personally I think timers just put people off from playing.Thomas_the_virus wrote: ↑Wed Jun 28, 2023 2:23 pm Can we get the option to adjust the timer or turn it off entirely? Why do we have to speed run the fuck out of every level?![]()
we are a bunch of norwegian vets about 40+ thats been playin this and we cant play it anymore cause we always get our missions cut off cause of some timer runs out while we are doing our searches and house clearing, clearing a house properly without just running into rooms takes a few minutes.. great game, very dissapointing with this timer
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I play a lot off single player, but with the timer it just gets old real quick
Yes ! This is what i was trying to convey ! Im real bad at explaining things at timesNecramonium wrote: ↑Thu Jun 29, 2023 4:54 pmThe thing about adding pressure, this conflicts at the same time with the intense realism the game holds, i can understand when it's on the sniper mission where you need to get to your fellow Marines hold up in that building as a IED is set to blow, but the other missions honestly don't need it. Doing these missions, you got no timer, never has it happened that soldiers were send on a mission and when 10 minutes were over they were send back to base cause time ran out. When on a mission, you need to take your time, only when clearing a building, you gotta hit fast.AmperCamper wrote: ↑Thu Jun 29, 2023 10:42 am We've received quite a bit of feedback on the mission timers, and we've even adjusted them once so far based on community comments.
We understand players want to freely navigate the maps at their own pace, but there is a sense of urgency that we want to place on players. This pressure keeps you guys moving (otherwise you'll be out of respawns watching someone you don't know camp a house until you quit).
We'll keep monitoring timers going forward.