Different Mags / Reload System

Share suggestions and feedback here.
Post Reply
User avatar
Stickfigure21
Posts: 45
Joined: Thu Aug 12, 2021 9:23 pm
Location: USA
Has thanked: 22 times
Been thanked: 27 times

Different Mags / Reload System

Just an idea that I liked from the “realism” mode that Rainbow Six Siege had for a while.


One of the smaller aspect In games is the number of times you can reload. And every time you reload you somehow always have a full mag. This isn’t realistic but I understand why.


What would be cool, is having a set number of mags that are all full at the start of the level, but over time you use and expend the ammunition.

For example:

Mag 1: 30 rounds
Mag 2: 30 rounds
Mag 3: 30 rounds

Say you’re on mag 1 and fire 12 rounds, now you only have 18 rounds left in mag 1. You can expend the mag, or you can reload to mag 2, to top off with a full 30. But once you cycle through mags 2&3 you go back to mag 1, that only has 18 rounds left in it.

Just an idea, might be shit in practice, but one that might make the combat more realistic as you have to know how many rounds you have left in any given mag. (Or it can be shown how many is left in the HUD)


-Steve
User avatar
Stickfigure21
Posts: 45
Joined: Thu Aug 12, 2021 9:23 pm
Location: USA
Has thanked: 22 times
Been thanked: 27 times

Re: Different Mags / Reload System

Whoops. Guess this idea was already mentioned in another thread. Still a good idea ether way.

First thread:

viewtopic.php?f=15&t=211
Frisiaa
Posts: 2
Joined: Tue Apr 13, 2021 2:27 pm
Has thanked: 3 times
Been thanked: 1 time

Re: Different Mags / Reload System

Stickfigure21 wrote: Sun Sep 12, 2021 4:39 pm ust an idea, might be shit in practice, but one that might make the combat more realistic as you have to know how many rounds you have left in any given mag. (Or it can be shown how many is left in the HUD)
Many soldiers have a tracer round if they only have an x number of bullets left. A function in the HUD is possible, but that takes away a bit of realism.
User avatar
Stickfigure21
Posts: 45
Joined: Thu Aug 12, 2021 9:23 pm
Location: USA
Has thanked: 22 times
Been thanked: 27 times

Re: Different Mags / Reload System

Frisiaa wrote: Wed Sep 15, 2021 11:50 am
Stickfigure21 wrote: Sun Sep 12, 2021 4:39 pm ust an idea, might be shit in practice, but one that might make the combat more realistic as you have to know how many rounds you have left in any given mag. (Or it can be shown how many is left in the HUD)
Many soldiers have a tracer round if they only have an x number of bullets left. A function in the HUD is possible, but that takes away a bit of realism.
See now that’s a realistic idea I didn’t think about. Maybe the last 3 or 5 rounds in a mag could be a tracer as an indication to the player that the mag is nearly expended.

Great suggestion
-Steve
User avatar
Stickfigure21
Posts: 45
Joined: Thu Aug 12, 2021 9:23 pm
Location: USA
Has thanked: 22 times
Been thanked: 27 times

Re: Different Mags / Reload System

Another thought, a lot of soldiers number their mags with blue paint pen to tell them apart, numbers of photos out there of troops doing this.

If this is implemented, the mag in the players field of view could have a number written on the side to indicate, say 1-6, what magazine they’re on. With that, the HUD would be very streamlined.

-Steve

Something like this:

Image
Post Reply