Tobii Eye Tracker Support?

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cloudnull
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Tobii Eye Tracker Support?

Just a quick question, any chance we'll see support for Tobii, or similar?
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KageOni
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Re: Tobii Eye Tracker Support?

How would it be used in a game like this?
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StrixBit
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Re: Tobii Eye Tracker Support?

Currently, unlike games like Squad, Arma, DCS, and others there is no head swivel. I couldn't see it working without head swivel unless your idea was to have the whole body move with your eye movement.
cloudnull
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Re: Tobii Eye Tracker Support?

KageOni wrote: Sun Jun 25, 2023 7:56 pm How would it be used in a game like this?
It's mentioned further in the thread that head swivel isn't implemented, so this may be a non-starter. That said, if head swivel was implemented I could see something like tobii being used to check corners, glance left/right, etc, without having to move the weapon across the field of view.
cloudnull
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Re: Tobii Eye Tracker Support?

StrixBit wrote: Sun Jun 25, 2023 9:20 pm Currently, unlike games like Squad, Arma, DCS, and others there is no head swivel. I couldn't see it working without head swivel unless your idea was to have the whole body move with your eye movement.
I think head swivel would need to be implemented to make something like tobii, or any eye/head tracking, useful. I don't think having the whole body move with the eyes would be a great experience. IDK if head swivel is in the development plans, if not, no worries.
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AmperCamper
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Re: Tobii Eye Tracker Support?

No plans for this right now, but we may revisit later. Thanks guys!
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KageOni
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Re: Tobii Eye Tracker Support?

cloudnull wrote: Mon Jun 26, 2023 10:44 am
It's mentioned further in the thread that head swivel isn't implemented, so this may be a non-starter. That said, if head swivel was implemented I could see something like tobii being used to check corners, glance left/right, etc, without having to move the weapon across the field of view.
Interesting. I just watched a video about Tobii and ARMA3 and its just used like a Track IR.

Seems cool and kinda wished this game had a freelook button but considering they want it to be controller friendly I figured that was out of scope.
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