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Degree of precision.

Posted: Sat May 20, 2023 10:41 am
by BadKarma
As we know, keyboard and mouse is really good for anything that requires precision aiming, I play Halo with mouse and keyboard, but it's pretty pointless because the game was pretty much designed around a much lower level of precision.

So how will this level be handled in Six Days? Are headshots rewarded or is movement more important than shooting?

Re: Degree of precision.

Posted: Tue May 23, 2023 11:37 am
by AmperCamper
Thanks for asking this, Karma.

We are a full-precision game designed on PC with full controller support. While precise mouse input is supported, tactics reign supreme over any twitch reflexes players may have. You won't have the chance to fast-flick if enemies flank you and unload into your back.

Re: Degree of precision.

Posted: Tue May 30, 2023 10:36 am
by absent
I'm glad to hear this. I don't want to be able to cheese the game by running through and downing all the enemies quickly once I learn the mechanics well enough. There's plenty of games out there where it becomes a competition in who has faster reactions / better map knowledge as opposed to a more realistic experience. I imagine AI flanking and stuff will help a lot in that respect. A game that forces you to take positioning and tactics into account, is more fun to me. I have less fun when the primary way of getting better is practicing the mechanics of the game.