Optimization
Posted: Thu Apr 06, 2023 5:26 pm
Hey there! The thought had come to my mind a moment ago while watching Black Hawk Down, lol.
Does the team have a general idea on the expected framerate on certain hw types? I know it's a bit early to be certain, but a guess is good enough.
For example, my build is a RX6600, Ryzen 5 5600x, 64GB 4000MHz CL18 RAM, and in Squad, I get about 70-90 (albeit Squad is potato leagues of optimization), Insurgency Sandstorm about 140+ (varies a lot by map, but that's the avg gamewide), and Hell Let Loose about 50-75 (potato leagues optimization).
While graphics are great, as this is going to be a first person shooter, frame rate is really important to me, and I am mostly curious as the last footage drop looked quite smooth.
Once again, I am well aware that this information can't just be pulled out of a magic hat, just looking for more of the team's goal, than a promise.
I feel like optimization has been really forgotten in the milsim genre and it pushes a lot of users away. It's important to note as a lot of people don't understand this, optimization isn't making games run on bad hw, optimization scales across all hardware, if a game is poorly optimized, all hw will run worse than it otherwise could.
That's all! Thanks!
Does the team have a general idea on the expected framerate on certain hw types? I know it's a bit early to be certain, but a guess is good enough.
For example, my build is a RX6600, Ryzen 5 5600x, 64GB 4000MHz CL18 RAM, and in Squad, I get about 70-90 (albeit Squad is potato leagues of optimization), Insurgency Sandstorm about 140+ (varies a lot by map, but that's the avg gamewide), and Hell Let Loose about 50-75 (potato leagues optimization).
While graphics are great, as this is going to be a first person shooter, frame rate is really important to me, and I am mostly curious as the last footage drop looked quite smooth.
Once again, I am well aware that this information can't just be pulled out of a magic hat, just looking for more of the team's goal, than a promise.
I feel like optimization has been really forgotten in the milsim genre and it pushes a lot of users away. It's important to note as a lot of people don't understand this, optimization isn't making games run on bad hw, optimization scales across all hardware, if a game is poorly optimized, all hw will run worse than it otherwise could.
That's all! Thanks!