Teamwork?
Posted: Thu Jan 12, 2023 4:03 am
Will we be able to pass mags,frags,ect to our buddies when they need it?
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A great idea, but not necessary either. For missions like in these ones I feel it wouldn't get used too often provided people don't spam the fire button.xxinfurnoxx wrote: ↑Thu Jan 12, 2023 4:03 am Will we be able to pass mags,frags,ect to our buddies when they need it?
To be honest, it's hard for me to say whether I would see this type of addition worth the time or not.AmperCamper wrote: ↑Thu Jan 12, 2023 9:40 am Not at the moment, but I'll be sure to add this to our wishlist. Anyone else have thoughts on this?
Great questions, Kean. For now, spraying bullets will most certainly cause you to run out. And, our current LAV resupply only works if you can actually make it to the LAV. The conscious decision to conserve ammunition and stay on mission or be reckless with your bullets, causing you to back-track or go off-course is something players are going to have to decide for themselves. I'm sure we'll see this evolve over time, too.Kean_1 wrote: ↑Fri Jan 13, 2023 10:01 am How much ammo will players be given prior to a mission and is there a valid concern for regulating what you got? Will there be instances where the player(s) are in situations where they can be pinned down for a period, etc. that could seriously impact ammo management? Will players be able to choose how much ammo they bring perhaps tied to a weight system for their kit? How accessible will the replenishment be (e.g. LAVs, etc.) and is it only at the start of a mission?
I believe then having the ability to carry extra rounds to prevent such a move could be an option as well. Though I have to ask, has the idea of an ammo run been raised? Say, if ammo was running seriously dry TL would have to get on the horn and ask for it. Afterwards, move guys to a predesignated point to meet HQ guys in a Humvee or something. And if you don't arrive by a certain amount of time after their arrival they'll leave.AmperCamper wrote: ↑Fri Jan 13, 2023 10:42 amGreat questions, Kean. For now, spraying bullets will most certainly cause you to run out. And, our current LAV resupply only works if you can actually make it to the LAV. The conscious decision to conserve ammunition and stay on mission or be reckless with your bullets, causing you to back-track or go off-course is something players are going to have to decide for themselves. I'm sure we'll see this evolve over time, too.Kean_1 wrote: ↑Fri Jan 13, 2023 10:01 am How much ammo will players be given prior to a mission and is there a valid concern for regulating what you got? Will there be instances where the player(s) are in situations where they can be pinned down for a period, etc. that could seriously impact ammo management? Will players be able to choose how much ammo they bring perhaps tied to a weight system for their kit? How accessible will the replenishment be (e.g. LAVs, etc.) and is it only at the start of a mission?
In either case, your decisions could jeopardize mission success.
This is more-or-less how it works in the game right now, except the LAV isn't necessarily going to leave. But, depending on how players move through missions, you'll certainly find some distance between your team and the closest resupply.aggimajera wrote: ↑Fri Jan 13, 2023 12:58 pm I believe then having the ability to carry extra rounds to prevent such a move could be an option as well. Though I have to ask, has the idea of an ammo run been raised? Say, if ammo was running seriously dry TL would have to get on the horn and ask for it. Afterwards, move guys to a predesignated point to meet HQ guys in a Humvee or something. And if you don't arrive by a certain amount of time after their arrival they'll leave.
So essentially, you will disembark rom the LAV and it will remain there for resupply and eventual exfil once the objective(s) is completed? ....makes sense.AmperCamper wrote: ↑Mon Jan 16, 2023 8:40 am This is more-or-less how it works in the game right now, except the LAV isn't necessarily going to leave. But, depending on how players move through missions, you'll certainly find some distance between your team and the closest resupply.