optimise wrote: ↑Fri Jun 02, 2023 1:28 pmWell, I suppose we just know different kinds of players. As someone who plays on PC and knows most people in the space from tactical pvp shooters I can tell you that the demand for a game like SDIF w/pvp is very strong.
I think it's a given that people already interested or from the "tactical PvP shooter space" would welcome this feature in a game like SDiF. ....but again, that doesn't mean this game needs to tap into that market to do well. That's obviously not the direction Victura wants to go, at least for now as they haven't completely dismissed the idea.
optimise wrote: ↑Fri Jun 02, 2023 1:28 pm Agreed, but with pvp being something that doesn't hurt other aspects of the game & considering how much it would expand the target audience I'd say it's more than warranted in SDIF. I wouldn't mind them focusing on the campaign & co-op first, but pvp should definitely be a consideration for the future.
Like I said though, I just don't see it as a necessity personally. I think they can still remain healthy in the solo/coop segment without relying on PvP. There are other games that have/do.
optimise wrote: ↑Fri Jun 02, 2023 1:28 pm Cheats, Exploits & Glitches have to be addressed anyhow, if anything having pvp would help by accelerating the speed at which those are found. And yeah, making a fun pvp title is not so straightforward, but considering the potential returns & demand in the market in comparacent to the effort it'd take I'd say it's 100% worth it for SDIF, even if it isn't as extensive as co-op and doesn't take place on procedurally generated maps for example, simply being able to face off against human opponents would be huge.
Things like glitches for sure are a problem no matter if we're talking about a solo game, co-op, PvP, etc. However, issues like cheating, exploiting, trolling / griefing and similar really only become a problem in competitive multiplayer. If there is anything in that respect to be addressed in solo / co-op (if at all), it's minimal by comparison to PvP where it would be critical in regard to fairness, balance and the overall player experience.
As far as demand, etc., again, I really don't get the impression that is Victura's main focus with this game. I think they would be perfectly satisfied with something that proves healthy enough to sustain itself without PvP. Although I'd wager that if they found a way to implement a PvP mode that they feels fits with the game, then who knows what the future may hold.
Personally, I think the procedurally generated game world would be a game-changer in the PvP space. I think someone mentioned earlier that this would be an issue for gameplay balance but I don't think that would necessarily be the case. Neither team would have knowledge of the layout and could start from opposing, static spawn areas leading into the conflict zone that procedurally regenerates after each match. It could be objective based, etc.
Pathways could still be controlled to make the game more balanced but again, this would take a lot of work. In either case, I think this would be something that could really set their PvP mode (or perhaps an unattached game) apart from others.
In either case, creating a PvP mode in this game will take resources from updates to the solo and co-op aspects of the game. ....and for a relatively small studio like this, that's an impact that certainly will be felt by the community.
Dague wrote: ↑Fri Jun 02, 2023 2:19 pmI don’t think these devs are making this game to attract other people. I think they just want to tell the story of what happened there through an interactive experience.
I don't think so either. I have a feeling they would be perfectly happy with a solo / co-op game that is healthy to support post-launch updates, new features, etc. [/quote]
Dague wrote: ↑Fri Jun 02, 2023 2:19 pmYou also answered the question at hand. I don’t see PvP being viable because of the points you made:
1) Devs stated that there will be no playable insurgents, Period.
2) Coalition vs Coalition killing each other is not realistic or authentic . This game stresses realism and authenticity.
I just don’t see PvP ever coming to the game and rightfully so. Games like Squad exist for a reason. This game has its own separate purpose.
I think this is where we'll never see common ground because while I don't have an interest in a PvP element in this game, I'm not necessarily against it. ....or at least I'm not for the same reasons like how it can be implemented without involving the "insurgent vs. coalition forces" problem.
As far as remaining "realistic", the game can still remain so in all other aspects without the faction equation. I don't think the idea needs to be sold as part of the historical accuracy of he campaign, etc. It could be marketed as a separate experience but one that uses procedural generation and all of the gameplay elements folks like us enjoy in games like these.
Anyhow, that's the way I see it. While I don't care to have PvP in SDiF, I do see potential in it. .....even if somewhat distanced from SDiF or maybe in a stand-alone game. The procedural generation, if they could do it, would be something new in the PvP genre. I cant really think of another game that does that.