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vehicles

Posted: Wed Apr 20, 2022 3:01 am
by Gundevil
During the real war they also used armored vehicles during the battle to support infantry. Will we also see these during the campaign/Coop missions?

Re: vehicles

Posted: Wed Apr 20, 2022 3:30 am
by staropal0972
I definitely want to see these in action as well. It would help with the immersion to see AI allies clean house and not just your own fireteam. Armored vehicles were a crucial component of battlefield tactics provided by the US Army cav armored divisions. Even if we won't operate them ourselves, I'd like to see Bradleys, Abrams, humvees, and LAVs on the field.

Re: vehicles

Posted: Wed Apr 20, 2022 8:49 am
by Unknown0351
From what I have read in some other threads they will only have a static LAV which is used for resupply.

Unfortunately it would seem this games budget and development deadline will not work with including AI or player controlled tanks, Bradleys, LAVs, Humvees, jets, helos, C130, or anything else. And plus we won’t have full building destruction.

It would be fun completing TF 2-7 mission in RCT-1 area of operation though.

Re: vehicles

Posted: Wed Apr 20, 2022 9:30 am
by AmperCamper
Unknown0351 wrote: ↑Wed Apr 20, 2022 8:49 am From what I have read in some other threads they will only have a static LAV which is used for resupply.
This is correct. Badly wounded teammates can also be escorted to LAVs.

As it stands right now, the vehicles in Six Days are controlled by AI. This could change in the future, though.

Re: vehicles

Posted: Sat Apr 23, 2022 5:38 pm
by Gundevil
I was thinking about events happening in the background of the game like artillery strikes in the distance or choppers/jets flying over when playing ingame. I dont mind not using them but the feeling of a bigger event happening somewhere else in the city would increase the overall feeling of a large battle.

Re: vehicles

Posted: Sat Apr 23, 2022 10:22 pm
by staropal0972
Gundevil wrote: ↑Sat Apr 23, 2022 5:38 pm I was thinking about events happening in the background of the game like artillery strikes in the distance or choppers/jets flying over when playing ingame. I dont mind not using them but the feeling of a bigger event happening somewhere else in the city would increase the overall feeling of a large battle.
This. This is what I'm looking for. Battle ambience would also help fill in the atmosphere of the game

Re: vehicles

Posted: Mon Apr 25, 2022 2:00 pm
by AmperCamper
Gundevil wrote: ↑Sat Apr 23, 2022 5:38 pm I was thinking about events happening in the background of the game like artillery strikes in the distance or choppers/jets flying over when playing ingame. I dont mind not using them but the feeling of a bigger event happening somewhere else in the city would increase the overall feeling of a large battle.
Confirming that there is ambient activity happening in the air.

Re: vehicles

Posted: Tue Apr 26, 2022 1:40 am
by Gundevil
Please stop with all the good news...πŸ₯³

Re: vehicles

Posted: Tue Jun 21, 2022 10:03 pm
by Fallujah1019
Can real players or just AI be escorted to a LAV? And what happens once an injured soldier gets to the LAV?

Re: vehicles

Posted: Wed Jun 22, 2022 6:04 pm
by Kridath
AmperCamper wrote: ↑Mon Apr 25, 2022 2:00 pm
Gundevil wrote: ↑Sat Apr 23, 2022 5:38 pm I was thinking about events happening in the background of the game like artillery strikes in the distance or choppers/jets flying over when playing ingame. I dont mind not using them but the feeling of a bigger event happening somewhere else in the city would increase the overall feeling of a large battle.
Confirming that there is ambient activity happening in the air.
Will there be the ability to call in motors onto enemy positions?