vehicles
- staropal0972
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Re: vehicles
I definitely want to see these in action as well. It would help with the immersion to see AI allies clean house and not just your own fireteam. Armored vehicles were a crucial component of battlefield tactics provided by the US Army cav armored divisions. Even if we won't operate them ourselves, I'd like to see Bradleys, Abrams, humvees, and LAVs on the field.
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Re: vehicles
From what I have read in some other threads they will only have a static LAV which is used for resupply.
Unfortunately it would seem this games budget and development deadline will not work with including AI or player controlled tanks, Bradleys, LAVs, Humvees, jets, helos, C130, or anything else. And plus we won’t have full building destruction.
It would be fun completing TF 2-7 mission in RCT-1 area of operation though.
Unfortunately it would seem this games budget and development deadline will not work with including AI or player controlled tanks, Bradleys, LAVs, Humvees, jets, helos, C130, or anything else. And plus we won’t have full building destruction.
It would be fun completing TF 2-7 mission in RCT-1 area of operation though.
- AmperCamper
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Re: vehicles
This is correct. Badly wounded teammates can also be escorted to LAVs.Unknown0351 wrote: ↑Wed Apr 20, 2022 8:49 am From what I have read in some other threads they will only have a static LAV which is used for resupply.
As it stands right now, the vehicles in Six Days are controlled by AI. This could change in the future, though.
Re: vehicles
I was thinking about events happening in the background of the game like artillery strikes in the distance or choppers/jets flying over when playing ingame. I dont mind not using them but the feeling of a bigger event happening somewhere else in the city would increase the overall feeling of a large battle.
- staropal0972
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Re: vehicles
This. This is what I'm looking for. Battle ambience would also help fill in the atmosphere of the gameGundevil wrote: ↑Sat Apr 23, 2022 5:38 pm I was thinking about events happening in the background of the game like artillery strikes in the distance or choppers/jets flying over when playing ingame. I dont mind not using them but the feeling of a bigger event happening somewhere else in the city would increase the overall feeling of a large battle.
- AmperCamper
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Re: vehicles
Confirming that there is ambient activity happening in the air.Gundevil wrote: ↑Sat Apr 23, 2022 5:38 pm I was thinking about events happening in the background of the game like artillery strikes in the distance or choppers/jets flying over when playing ingame. I dont mind not using them but the feeling of a bigger event happening somewhere else in the city would increase the overall feeling of a large battle.
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Re: vehicles
Can real players or just AI be escorted to a LAV? And what happens once an injured soldier gets to the LAV?
Re: vehicles
Will there be the ability to call in motors onto enemy positions?AmperCamper wrote: ↑Mon Apr 25, 2022 2:00 pmConfirming that there is ambient activity happening in the air.Gundevil wrote: ↑Sat Apr 23, 2022 5:38 pm I was thinking about events happening in the background of the game like artillery strikes in the distance or choppers/jets flying over when playing ingame. I dont mind not using them but the feeling of a bigger event happening somewhere else in the city would increase the overall feeling of a large battle.