Squinto wrote: ↑Wed Feb 09, 2022 10:16 am I know that the devs have previously stated that they aren’t going to invest time into building gore or anything graphic related. However, I want the developers to know that by avoiding extremes, you are indirectly glorifying war and de-sensitizing people to what really happened. I understand the argument that “over the top” gore will glorify violence, etc but I need to get this point across. No, I am not asking for a game like doom with excessive gore and explosions. I want realism. War is not pretty. People need to feel the effects of shooting people/getting shot. People need to feel emotions. I also do not believe that players should automatically fail a mission after killing civilians. While they should still be punished, I think it would be more effective for a person to hear the death screams of an unarmed combatant with his leg blown off after a careless grenade throw compared to a black “mission failed” screen. The natural feeling of shock and discomfort is normal. Look at saving private Ryan. That movie is more of an anti war movie, because it portrays war correctly. War is not clean. War is hell. I encourage everyone to watch this video.
I think what author is trying to convey is very similar to the “ Ugliness of War: Anatomy, Gore and death” post I initially posted in the Suggestions Form.
With the developers core “Why” to create the game Being; tell the stories of those who experienced the second Battle of Fallujah. I do agree that a realistic level of gore/death Process will drive home the true ugliness of war and amplify the events recounted in the game. Be it a civilian story, Marine, Army, International Ally, etc. The Death of an individual (friend or foe) does carry immense weight.
I personally do not want a game that “over does” gore but instead one that acknowledges, and does not suppress.
I’ve withheld going into detail but I feel as if “Gore” dominates over the process of death.
Death isn’t always Immediate, In a good portion of death in war it is prolonged. During the process you hear pleas, barging, prayer, anger, fear; you see trembling, loss of breath, paleness, blood, hallucinations, etc.
The body starts to shut down, sometimes there is a lot of blood, sometimes there isn’t. Sometimes they have all limbs, sometimes they don’t. It depends how the incapacitated became such. Gun shot, explosive, hit by a car, etc but death in its self is personal, reflective, and haunting. It is not pretty and most often is not quick. There is a difference between wounded, incapacitated, and dead.
Wounded: able and continuing to fight
Incapacitated: unable to fight by cause of physical or mental trauma. Examples of Physical Trauma include injuries sustained by gun fire, explosives, falling trauma, Etc. Examples of Mental Trauma include shell shock, or snapping/unwillingness to fight.
Lastly death: Lifeless, possible body twitches, deification, etc.
The game will be great, I just hope it’s not either, standard death animations or strictly rag doll.
If gore to the extent mentioned above is in the game; there needs to be an “off” feature.
Anyways, this topic is exhausting.
I personally won’t post additionally on this topic, and I think it’s best the remainder put this topic to rest.
Cheers!