Rockstar did something similar with GTAV using a "First Person Third Person Cover" option that players can enable. I was a big fan of R6 games but mostly pre-Vegas. Siege is nothing like the original experience. Ubi also destroyed the Ghost Recon franchise.Blade0351 wrote: ↑Thu Jun 30, 2022 3:23 pm Tom Clancy Rainbow Six Vegas 2 had one of the best systems in my opinion. You were first person unless you went into cover and then it switched to third. Haven't seen it done since then. I think it worked really well and I think that could be an interesting move here. Just my thoughts. Wouldn't be upset if it's only first person.
As far as first person vs. third person, I see benefits in both as well as drawbacks. One of those "cons" for third person in a game like this happens to be that perspective while in cover for example. It provides an advantage of seeing things you simply couldn't in first person or in real life through peripheral vision.
On the other hand the biggest draw back with first person (for me) is that loss of peripheral vision. .....but this is where hit, audio and team indicators (among other features) can help in some games.
Let's face it..... You can only get so "immersive" in a game and short of going with VR (which has it's own limitations), there's only so much you can do.
Personally, I like both FPV and TPV games as well as hybrids like R6 Vegas 2. What makes the biggest difference IMO is their execution. If done right, they can all be fun even in games that are meant to be immersive and authentic experiences. Just look at hardcore FPS games like Team 17's Hell Let Loose.
In either case, it sounds like the SDiF team are committed to bringing a product to market that will deliver. I'm optimistic so far based on what we've heard.