Just a quick question, how will the difficulty be handled in the game?
Will it be like COD where you have various options? Or will it be “This is the game. It’s hard. Enjoy it” which I would prefer lol.
It’s not like the Marines could decide how hard the battle was in real world. Why should we?
Games shouldn’t care about you wanting it to be easier. It’s hard. Get through it lol.
-Steve
Campaign Difficult Setting
- Stickfigure21
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- staropal0972
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Re: Campaign Difficult Setting
Currently there is only 1 difficulty setting planned. It has been hinted by Amper that it could be subject to change within user/beta testing feedback.
- AmperCamper
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Re: Campaign Difficult Setting
Thanks, staro. Yes, this is still the case. We understand a variety of cases for multiple difficulty settings, but at its core: Six Days is slower, more methodical, and requires teamwork.staropal0972 wrote: ↑Sat Oct 09, 2021 6:26 pm Currently there is only 1 difficulty setting planned. It has been hinted by Amper that it could be subject to change within user/beta testing feedback.
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Re: Campaign Difficult Setting
I'm glad to hear this.AmperCamper wrote: ↑Sun Oct 10, 2021 8:59 pmThanks, staro. Yes, this is still the case. We understand a variety of cases for multiple difficulty settings, but at its core: Six Days is slower, more methodical, and requires teamwork.staropal0972 wrote: ↑Sat Oct 09, 2021 6:26 pm Currently there is only 1 difficulty setting planned. It has been hinted by Amper that it could be subject to change within user/beta testing feedback.
There are too many games out there that make compromises for the sake of trying to be more accessible to everyone. There is nothing wrong with having a gameplay style / mechanics that cater to a more specific demographic.
Having said that, I'm not opposed to options like difficulty settings but I think the game at its core should be true to it's concept first and foremost. .....and IMO, SDIF will be a great game with a great vision. It will also bring something to console that is sorely lacking.