Victura and Highwire Games today announced plans to nearly double the size of the team developing Six Days in Fallujah and delay release of the game until Q4-2022.
“It became clear that recreating these true stories at a high quality was going to require more people, capital, and time than we had,” according to Victura CEO Peter Tamte. “Doubling our team is just one of many things we’re doing to make sure Six Days in Fallujah brings new kinds of tactical and emotional depth to military shooters.”
Conceived by a Marine who was badly wounded during the battle, and developed with help from more than 100 Marines, Soldiers, and Iraqi civilians, Six Days in Fallujah mixes documentary with gameplay to recreate true stories from the 2004 Second Battle for Fallujah. The game aims to give players a deeper understanding of urban warfare through the stories and struggles of both service-members and civilians. Six Days in Fallujah is being developed for Victura by Highwire Games, which is led by many of the people who co-invented the original Halo and Destiny games.
Six Days in Fallujah is now scheduled to release for PCs and consoles in Q4-2022.