Feel free to send me a PM on this player's username, and I can take a look at reports against his account on the backend.
Search found 1028 matches
- Fri Apr 05, 2024 6:06 am
- Forum: Suggestions & Feedback
- Topic: Possible to stop blocked players from match making with me?
- Replies: 10
- Views: 611
- Mon Apr 01, 2024 6:10 am
- Forum: SITREP
- Topic: DEVLOG: Aiming and Shooting
- Replies: 5
- Views: 933
Re: DEVLOG: Aiming and Shooting
Thanks for wringing this up for us, Trood! There's some good feedback here that I'll bring to the team. With my time playing with the new PSV If a target was not within 10 feet, PS is basically useless. In my experience, PS is tactically sound for engagements within 10 Meters (30 feet) or less. This...
- Mon Apr 01, 2024 5:49 am
- Forum: Suggestions & Feedback
- Topic: Possible to stop blocked players from match making with me?
- Replies: 10
- Views: 611
Re: Possible to stop blocked players from match making with me?
Thanks for the thread - this is good feedback for us.
This is on our community wishlist, and I'll bump the suggestion with these comments.
This is on our community wishlist, and I'll bump the suggestion with these comments.
- Thu Mar 28, 2024 12:28 pm
- Forum: General Discussion
- Topic: RIP Six Days....
- Replies: 8
- Views: 658
Re: RIP Six Days....
We appreciate the support chef, we really do.
We never said anything about backtracking, but there may be an opportunity for tuning (with the right data). Thanks for your perspective on this.
We never said anything about backtracking, but there may be an opportunity for tuning (with the right data). Thanks for your perspective on this.
- Thu Mar 28, 2024 6:03 am
- Forum: General Discussion
- Topic: RIP Six Days....
- Replies: 8
- Views: 658
Re: RIP Six Days....
There's always room for improvement with game development, and these polls are a way to collect data oriented feedback on our latest changes. The polls are trending positively based on our patch, but if there's an opportunity for tuning, awesome. And, we're not ignorant to the competition in the spa...
- Tue Mar 26, 2024 8:55 am
- Forum: News
- Topic: Community Poll: Aiming & Shooting
- Replies: 0
- Views: 440
Community Poll: Aiming & Shooting
Today, we’re kicking off a new community activity—Community Polls! Community feedback is critical to our development process, and we're always looking for new ways in which players can share their thoughts with us. We’re targeting feedback related to our Aiming and Shooting Quality Update , and we'v...
- Mon Mar 25, 2024 6:58 am
- Forum: Suggestions & Feedback
- Topic: Phase line glitch?
- Replies: 1
- Views: 232
Re: Phase line glitch?
Thanks for the report, Tink. I'll pass this along so we can investigate.
- Wed Mar 20, 2024 6:15 am
- Forum: Suggestions & Feedback
- Topic: Bring back the ability to cook a frag.
- Replies: 6
- Views: 438
Re: Bring back the ability to cook a frag.
Thanks for voicing this for us, Tink.
We removed this for two reasons:
We removed this for two reasons:
- Based on the stories that were shared with us, Marines rarely cooked frags.
- Accidental deaths were very common for players.
- Mon Mar 18, 2024 6:43 am
- Forum: General Discussion
- Topic: I really wish more people were uploading videos of this game
- Replies: 3
- Views: 336
Re: I really wish more people were uploading videos of this game
This is a good reminder for us. To give some context, we didn't do a full marketing push on our first quality update as it wasn't exactly new content. As a result, there wasn't much organic content (and zero sponsored content). We'll likely do the same for the second quality update, too. We decided ...
- Mon Mar 18, 2024 6:39 am
- Forum: General Discussion
- Topic: the Six Days in Fallujah of my friends or the slaughter
- Replies: 2
- Views: 271
Re: the Six Days in Fallujah of my friends or the slaughter
Thanks for taking the time to report this to us. Enemy AI difficulty has been tuned in favor of the player (accuracy reductions and visibility reductions in smoke, to name two), and so I'm curious how often you're seeing otherwise. I want to clarify that this doesn't mean enemy AI won't pose a threa...