Search found 18 matches
- Wed Mar 27, 2024 5:35 am
- Forum: General Discussion
- Topic: RIP Six Days....
- Replies: 4
- Views: 47
Re: RIP Six Days....
Since I'm not a Discord user, could someone post the questions in the poll? I've only seen the list of other games from one of the questions, but I'm not sure what it was exactly about. Apparently Ready or Not is winning the poll, which (in context of shooting mechanics) is kinda ironic, because RoN...
- Sun Mar 10, 2024 12:48 pm
- Forum: Suggestions & Feedback
- Topic: Graphic settings questions
- Replies: 5
- Views: 2188
Re: Graphic settings questions
Question re: "Foveated scope" setting. It's grayed out on my PC with "Not supported" label. Is this feature dependent on RTX graphics card? My GPU is GTX 1060, so bit old, but still working perfectly fine in 99.9% of games.
- Sun Mar 10, 2024 11:44 am
- Forum: Suggestions & Feedback
- Topic: aiming issue
- Replies: 4
- Views: 190
Re: aiming issue
"Last selection" works fine as ever for me, after latest patch. However, I'm not using the crosshair (set it to "disabled"), so wild guess: maybe there's some weird conflict there?
- Sun Mar 10, 2024 11:36 am
- Forum: Suggestions & Feedback
- Topic: HUD scaling issues on non-16:9 aspect ratios
- Replies: 3
- Views: 1156
Re: HUD scaling issues on non-16:9 aspect ratios
As for the resolution bug, I'll forward this to the team. Thanks! In latest changelog I can see following fix: Fixed an issue in which UI offset in certain resolutions Indeed it seems that in-mission UI (compass, vest etc.) are now properly scaled for non-16:9 aspect ratios. Great, thank you! :D Ho...
- Thu Sep 14, 2023 8:07 am
- Forum: SITREP
- Topic: SITREP: Wargame Mode
- Replies: 2
- Views: 10422
Re: SITREP: Wargame Mode
Now, I'm still waiting for more of the fireteam missions and campaign, as I think the story aspect is what makes Six Days stand out among some of it's close competitors (not that there's many of them), but... ...I think the new mode is a really great way for players to experiment with already existi...
- Wed Sep 06, 2023 4:24 am
- Forum: Suggestions & Feedback
- Topic: better Ai, more action, more option and flash light
- Replies: 8
- Views: 8123
Re: better Ai, more action, more option and flash light
6) Flashlight: can you implement 2 mods for the flashlight? the classic on/off by double press light key and a pulse mods for sealth progress when when I stealthily press it? It's more effective in the context of combat. If by "pulse" you mean "momentary" (keep holding for on, r...
- Wed Sep 06, 2023 4:15 am
- Forum: Suggestions & Feedback
- Topic: HUD scaling issues on non-16:9 aspect ratios
- Replies: 3
- Views: 1156
HUD scaling issues on non-16:9 aspect ratios
I'm playing on a 5:4 aspect ratio monitor, and when using it's native resolution (1280x1024) a number of HUD/GUI elements ain't visible - displayed behind the physical borders of the screen. Those are left-side compass indicator, right-side vest/ammo count and the keybind menu. Now, there is an opti...
- Wed May 24, 2023 6:32 am
- Forum: General Discussion
- Topic: The Personal Armor Thread — Conceptualizations
- Replies: 12
- Views: 5587
Re: The Personal Armor Thread — Conceptualizations
It's 2004 and plates are not as durable as they are today. These are monolithic plates backed up by soft armor, tested for three hits of 7,62x51mm In 2004 our SAPI plates only stopped 5.56. We didn't receive the new SAPI plates that stopped 7.62 armor piercing rounds until 2005. They didn't issue y...
- Wed May 24, 2023 6:04 am
- Forum: General Discussion
- Topic: Response to "Military Veterans Play Six Days"
- Replies: 14
- Views: 4143
Re: Response to "Military Veterans Play Six Days"
To say I'm impressed would be an understatement, because after seeing these vids I'm hyped as never before! There's just so many little things that are great: the UI (way better than what we've seen in previous sneak peeks - the little vest as equipment indicator is such a great idea), the sounds, t...
- Fri Apr 07, 2023 5:15 am
- Forum: SITREP
- Topic: SITREP: Entry Tactics
- Replies: 14
- Views: 26766
Re: SITREP: Entry Tactics
Thanks for another sneak peek of the gameplay! I've said it before, but I'm in love in the way how you guys made it a "physical" difference between talking "with your mouth" (proximity voice chat) and using the radio - the support hand pressing the button on radio, which forces g...