That's because there was nothing to indicate that the grenade was actually armed - character pulled the pin, but spoon (which from my understanding needs to be ejected to arm the fuse) was still in place.
Search found 21 matches
- Wed Apr 03, 2024 8:09 am
- Forum: Suggestions & Feedback
- Topic: Bring back the ability to cook a frag.
- Replies: 6
- Views: 300
Re: Bring back the ability to cook a frag.
- Wed Apr 03, 2024 8:03 am
- Forum: General Discussion
- Topic: SPOTTER SPOTTER!!
- Replies: 4
- Views: 520
Re: SPOTTER SPOTTER!!
There has to be some kind of directional information. I wonder if AI-teammates could "point" something to player, even by using the same "ping" thingy that's available in co-op. Yes, I know, the less HUD the better, but frankly unless devs make one hundred thousand "waving ...
- Wed Apr 03, 2024 7:55 am
- Forum: General Discussion
- Topic: RIP Six Days....
- Replies: 8
- Views: 449
Re: RIP Six Days....
First three have the answers A Strongly Agree B Somewhat Agree C Somewhat Disagree D Strongly Disagree 1. I like the feel of point shooting (aiming over M16 sights) since the March 7 update. Current Answer ranking from most voted to least: ABCD 2. I prefer to play first-person military shooters wit...
- Wed Mar 27, 2024 5:35 am
- Forum: General Discussion
- Topic: RIP Six Days....
- Replies: 8
- Views: 449
Re: RIP Six Days....
Since I'm not a Discord user, could someone post the questions in the poll? I've only seen the list of other games from one of the questions, but I'm not sure what it was exactly about. Apparently Ready or Not is winning the poll, which (in context of shooting mechanics) is kinda ironic, because RoN...
- Sun Mar 10, 2024 12:48 pm
- Forum: Suggestions & Feedback
- Topic: Graphic settings questions
- Replies: 5
- Views: 2402
Re: Graphic settings questions
Question re: "Foveated scope" setting. It's grayed out on my PC with "Not supported" label. Is this feature dependent on RTX graphics card? My GPU is GTX 1060, so bit old, but still working perfectly fine in 99.9% of games.
- Sun Mar 10, 2024 11:44 am
- Forum: Suggestions & Feedback
- Topic: aiming issue
- Replies: 4
- Views: 323
Re: aiming issue
"Last selection" works fine as ever for me, after latest patch. However, I'm not using the crosshair (set it to "disabled"), so wild guess: maybe there's some weird conflict there?
- Sun Mar 10, 2024 11:36 am
- Forum: Suggestions & Feedback
- Topic: HUD scaling issues on non-16:9 aspect ratios
- Replies: 3
- Views: 1211
Re: HUD scaling issues on non-16:9 aspect ratios
As for the resolution bug, I'll forward this to the team. Thanks! In latest changelog I can see following fix: Fixed an issue in which UI offset in certain resolutions Indeed it seems that in-mission UI (compass, vest etc.) are now properly scaled for non-16:9 aspect ratios. Great, thank you! :D Ho...
- Thu Sep 14, 2023 8:07 am
- Forum: SITREP
- Topic: SITREP: Wargame Mode
- Replies: 2
- Views: 11106
Re: SITREP: Wargame Mode
Now, I'm still waiting for more of the fireteam missions and campaign, as I think the story aspect is what makes Six Days stand out among some of it's close competitors (not that there's many of them), but... ...I think the new mode is a really great way for players to experiment with already existi...
- Wed Sep 06, 2023 4:24 am
- Forum: Suggestions & Feedback
- Topic: better Ai, more action, more option and flash light
- Replies: 8
- Views: 8231
Re: better Ai, more action, more option and flash light
6) Flashlight: can you implement 2 mods for the flashlight? the classic on/off by double press light key and a pulse mods for sealth progress when when I stealthily press it? It's more effective in the context of combat. If by "pulse" you mean "momentary" (keep holding for on, r...
- Wed Sep 06, 2023 4:15 am
- Forum: Suggestions & Feedback
- Topic: HUD scaling issues on non-16:9 aspect ratios
- Replies: 3
- Views: 1211
HUD scaling issues on non-16:9 aspect ratios
I'm playing on a 5:4 aspect ratio monitor, and when using it's native resolution (1280x1024) a number of HUD/GUI elements ain't visible - displayed behind the physical borders of the screen. Those are left-side compass indicator, right-side vest/ammo count and the keybind menu. Now, there is an opti...