Search found 18 matches

by krzy
Wed Mar 27, 2024 5:35 am
Forum: General Discussion
Topic: RIP Six Days....
Replies: 4
Views: 47

Re: RIP Six Days....

Since I'm not a Discord user, could someone post the questions in the poll? I've only seen the list of other games from one of the questions, but I'm not sure what it was exactly about. Apparently Ready or Not is winning the poll, which (in context of shooting mechanics) is kinda ironic, because RoN...
by krzy
Sun Mar 10, 2024 12:48 pm
Forum: Suggestions & Feedback
Topic: Graphic settings questions
Replies: 5
Views: 2188

Re: Graphic settings questions

Question re: "Foveated scope" setting. It's grayed out on my PC with "Not supported" label. Is this feature dependent on RTX graphics card? My GPU is GTX 1060, so bit old, but still working perfectly fine in 99.9% of games. :P
by krzy
Sun Mar 10, 2024 11:44 am
Forum: Suggestions & Feedback
Topic: aiming issue
Replies: 4
Views: 190

Re: aiming issue

"Last selection" works fine as ever for me, after latest patch. However, I'm not using the crosshair (set it to "disabled"), so wild guess: maybe there's some weird conflict there?
by krzy
Sun Mar 10, 2024 11:36 am
Forum: Suggestions & Feedback
Topic: HUD scaling issues on non-16:9 aspect ratios
Replies: 3
Views: 1156

Re: HUD scaling issues on non-16:9 aspect ratios

As for the resolution bug, I'll forward this to the team. Thanks! In latest changelog I can see following fix: Fixed an issue in which UI offset in certain resolutions Indeed it seems that in-mission UI (compass, vest etc.) are now properly scaled for non-16:9 aspect ratios. Great, thank you! :D Ho...
by krzy
Thu Sep 14, 2023 8:07 am
Forum: SITREP
Topic: SITREP: Wargame Mode
Replies: 2
Views: 10421

Re: SITREP: Wargame Mode

Now, I'm still waiting for more of the fireteam missions and campaign, as I think the story aspect is what makes Six Days stand out among some of it's close competitors (not that there's many of them), but... ...I think the new mode is a really great way for players to experiment with already existi...
by krzy
Wed Sep 06, 2023 4:24 am
Forum: Suggestions & Feedback
Topic: better Ai, more action, more option and flash light
Replies: 8
Views: 8123

Re: better Ai, more action, more option and flash light

6) Flashlight: can you implement 2 mods for the flashlight? the classic on/off by double press light key and a pulse mods for sealth progress when when I stealthily press it? It's more effective in the context of combat. If by "pulse" you mean "momentary" (keep holding for on, r...
by krzy
Wed Sep 06, 2023 4:15 am
Forum: Suggestions & Feedback
Topic: HUD scaling issues on non-16:9 aspect ratios
Replies: 3
Views: 1156

HUD scaling issues on non-16:9 aspect ratios

I'm playing on a 5:4 aspect ratio monitor, and when using it's native resolution (1280x1024) a number of HUD/GUI elements ain't visible - displayed behind the physical borders of the screen. Those are left-side compass indicator, right-side vest/ammo count and the keybind menu. Now, there is an opti...
by krzy
Wed May 24, 2023 6:32 am
Forum: General Discussion
Topic: The Personal Armor Thread — Conceptualizations
Replies: 12
Views: 5582

Re: The Personal Armor Thread — Conceptualizations

It's 2004 and plates are not as durable as they are today. These are monolithic plates backed up by soft armor, tested for three hits of 7,62x51mm In 2004 our SAPI plates only stopped 5.56. We didn't receive the new SAPI plates that stopped 7.62 armor piercing rounds until 2005. They didn't issue y...
by krzy
Wed May 24, 2023 6:04 am
Forum: General Discussion
Topic: Response to "Military Veterans Play Six Days"
Replies: 14
Views: 4139

Re: Response to "Military Veterans Play Six Days"

To say I'm impressed would be an understatement, because after seeing these vids I'm hyped as never before! There's just so many little things that are great: the UI (way better than what we've seen in previous sneak peeks - the little vest as equipment indicator is such a great idea), the sounds, t...
by krzy
Fri Apr 07, 2023 5:15 am
Forum: SITREP
Topic: SITREP: Entry Tactics
Replies: 14
Views: 26761

Re: SITREP: Entry Tactics

Thanks for another sneak peek of the gameplay! I've said it before, but I'm in love in the way how you guys made it a "physical" difference between talking "with your mouth" (proximity voice chat) and using the radio - the support hand pressing the button on radio, which forces g...