1. Close combat atmosphere
indoor gunfights are terrifying and deafening. Sound design needs to get on this as well as the visual effects team. Gunshots indoors kick up a tremendous amount of dust. Tracers lodge themselves into walls and continue to burn and hiss if they are not destroyed by the ...
Search found 3 matches
- Sat Feb 13, 2021 1:11 pm
- Forum: Suggestions & Feedback
- Topic: Suggestions and thoughts.
- Replies: 5
- Views: 12191
- Sat Feb 13, 2021 12:53 pm
- Forum: General Discussion
- Topic: Missing small detail from the trailer.
- Replies: 5
- Views: 7979
Re: Missing small detail from the trailer.
I believe this game is about marines not army men and their safety goggles to protect them from dangerous dust
- Sat Feb 13, 2021 12:19 pm
- Forum: General Discussion
- Topic: my hopes for the game
- Replies: 1
- Views: 4749
my hopes for the game
1. Close combat atmosphere
indoor gunfights are terrifying and deafening. Sound design needs to get on this as well as the visual effects team. Gunshots indoors kick up a tremendous amount of dust. Tracers lodge themselves into walls and continue to burn and hiss if they are not destroyed by the ...
indoor gunfights are terrifying and deafening. Sound design needs to get on this as well as the visual effects team. Gunshots indoors kick up a tremendous amount of dust. Tracers lodge themselves into walls and continue to burn and hiss if they are not destroyed by the ...